I have some experience with indoor mapping.

I would invite you guys to have a look at my work of the Blekerij in Gent
<https://openlevelup.net/old/?lat=51.060092&lon=3.732321&z=19&t=0&lvl=0&tcd=1&urd=0&bdg=0&pic=0&nte=0&ilv=0>,
as example. Toilets can be mapped as either a point or area with
'amenity=toilets, indoor=yes; level=0' (or perhaps 'level=0-2', e.g. for a
building with toilets on the same location on floors 0 till 2.). Note that
'level=0' is the ground floor (gelijkvloers).

I have no experience with the building:part=yes. I assume that indoor=yes
implies 'building:part=yes' and that 'building:part' is rather used for
roofs etc...




Met vriendelijke groeten,
Pieter Vander Vennet

2018-04-18 18:13 GMT+02:00 joost schouppe <joost.schou...@gmail.com>:

> How does this relate to the building:part=yes strategy that L'imaginaire
> has been playing with, e.g. https://www.openstreetmap.org/way/283645760
>
> 2018-04-18 15:56 GMT+02:00 Ubipo . <ubipo.ski...@gmail.com>:
>
>> After furter consideration I think indoor=level combined with
>> amenity=restaurant should solve most problems.
>> Improving the map would then be as simple as not editing the general
>> indoor=level and just drawing new ways for individual rooms (not tagged
>> amenity=restaurant).
>>
>> A restaurant on multiple floors would indeed be tricky as indoor=level
>> implies a single level, although I think just adding level=0;1 shouldn't be
>> that bad, right?
>>
>> On 18 April 2018 at 13:58, Marc Gemis <marc.ge...@gmail.com> wrote:
>>
>>> how does someone "improve" your mapping to add a separate area for
>>> room=toilets ? nested room areas ? split it off ?
>>>
>>> m.
>>>
>>> On Wed, Apr 18, 2018 at 12:43 PM, Ubipo . <ubipo.ski...@gmail.com>
>>> wrote:
>>> > Regarding the housenumbers: street and number is as said probably not
>>> needed
>>> > and better reserved for the actual building, although a specialised
>>> > addr:addition=a could be useful for the rooms.
>>> > Regarding room=restaurant, I think that tag is perfectly fine. It just
>>> > indicates the restaurant in it's entirety, with dining room, kitchen
>>> etc.
>>> >
>>> > On Wed, Apr 18, 2018, 12:10 marc marc <marc_marc_...@hotmail.com>
>>> wrote:
>>> >>
>>> >> for the addr : it look like strange that the room is in a building
>>> that
>>> >> doesn't have the same addr:housenumber as the building.
>>> >>
>>> >> for multiple floors poi, you can draw all room with level=* tag
>>> >> or as a first step only use indoor=yes for the whole area
>>> >>
>>> >> room=restaurant look like also strange for me.
>>> >> a restaurant is several room=* item : kitchen, dining room, toilets,
>>> >> cloakroom
>>> >> so what's a room=restaurant ? it can not be the same as the area used
>>> >> for amenity=restaurant. maybe it should be the area for the dining
>>> room.
>>> >> the wiki advice to put both tag to the same polygon look like wrong.
>>> >>
>>> >>
>>> >> Le 18. 04. 18 à 11:56, Marc Gemis a écrit :
>>> >> > o, I forgot, what about a restaurant that occupies multiple floors ?
>>> >> >
>>> >> >
>>> >> >
>>> >> > On Wed, Apr 18, 2018 at 11:55 AM, Marc Gemis <marc.ge...@gmail.com>
>>> >> > wrote:
>>> >> >> The idea of using indoor mapping is good, and it's probably the
>>> future
>>> >> >> to solve all the problems you mention. (we had a similar discussion
>>> >> >> last Friday on the Riot channel)
>>> >> >>
>>> >> >> Some remarks:
>>> >> >>
>>> >> >> - does it make sense for a "room" to have an house number and a
>>> street
>>> >> >> ? I would expect those on the building, and floor or level or so on
>>> >> >> the room.
>>> >> >> - I'm not familiar enough with the simple  indoor tagging, but I
>>> would
>>> >> >> expect that a restaurant exists of multiple rooms (dining, toilets,
>>> >> >> kitchen) not just one.
>>> >> >> - On the Riot channel the entrance to the restaurant was also seen
>>> as
>>> >> >> important.
>>> >> >>
>>> >> >> m
>>> >> >>
>>> >> >> On Wed, Apr 18, 2018 at 10:06 AM, Ubipo . <ubipo.ski...@gmail.com>
>>> >> >> wrote:
>>> >> >>> Everyone,
>>> >> >>>
>>> >> >>> A long standing question for osm mapping in cities is wether to
>>> tag
>>> >> >>> amenities in multi-purpose buildings as:
>>> >> >>> - a separate node inside the building's way
>>> >> >>> - the building itself, using both building=house and amenity=*
>>> (only
>>> >> >>> valid
>>> >> >>> with single-amenity buildings)
>>> >> >>> The node approach has consistency issues like these buildings:
>>> >> >>> https://www.openstreetmap.org/node/656793551 .
>>> >> >>>
>>> >> >>> The area approach is more consistent but doesn't really allow
>>> >> >>> multi-purpose
>>> >> >>> buildings.
>>> >> >>> A third, lesser used method is to use part of the simple indoor
>>> >> >>> tagging
>>> >> >>> schema. I've used a simplified version of this for this
>>> restaurant:
>>> >> >>> https://www.openstreetmap.org/way/580985564 .
>>> >> >>> This approach uses two overlapping ways, one for the general
>>> building
>>> >> >>> (tagged building=house) and one for the restaurant on the ground
>>> floor
>>> >> >>> (tagged room=restaurant and of course amenity=restaurant).
>>> >> >>>
>>> >> >>> Drawbacks of this are for one that the two ways fully overlap.
>>> This
>>> >> >>> triggers
>>> >> >>> the JOSM validator and probably some QC tools. Secondly renderers
>>> >> >>> might have
>>> >> >>> trouble placing the icons and house numbers of multiple areas like
>>> >> >>> this.
>>> >> >>> Luckily both these problems could be fixed. The positives are of
>>> >> >>> course:
>>> >> >>> consistency and the possibility for multiple amenities (using the
>>> >> >>> level=*
>>> >> >>> key).
>>> >> >>>
>>> >> >>> What do you all think of this approach?
>>> >> >>>
>>> >> >>> Kind regards,
>>> >> >>> Pieter (Ubipo)
>>> >> >>>
>>> >> >>> _______________________________________________
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>>> >> >>>
>>> >> >
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>
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> Joost Schouppe
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