Sounds like a highway=living_street to me (but highway=pedestrian would be fine)
In general you need to tag the characteristics of the whole street if you can. Micro-mapping is a bonus, and you need to be careful not to make it unintelligable to the data user at the "whole-street" level On Sat, Apr 2, 2011 at 9:08 AM, Kev js1982 <o...@kevswindells.eu> wrote: > Cycling to work this week I have come across a more direct way to town, but > also a road which I am not sure how to map properly in OSM. > > At the moment the whole street is mapped as highway=pedestrial with lcn=yes > - but in reality it's not that simple. > > The road used to be the main road into the city centre from Trent Bridge but > has now been pedestrianised (the following images might help you understand > my comments) > > Google Street View : > > http://maps.google.co.uk/?ie=UTF8&ll=52.940734,-1.140834&spn=0.003246,0.009645&t=h&z=17&layer=c&cbll=52.940734,-1.140834&panoid=nqz0Qta4kazDIF3Ok2sN4w&cbp=12,324.6,,0,0.8 > > My aerial drawing : http://kjs.me.uk/3rdparty/osm/arkwrightwalk.png > > Basically the existing "sidewalks" are still in situ and the paving allows > you to see where the edges are likely to have been (see the red bars at > either side of my image) and then at various places along the road two of > the old lanes have been paved over with a raised island of flagstones (see > the red blobs in the road) which effectively become an area for the local > kids to play football on and also walkway and the remaining two lanes have > become a cycle path (the white area) - but every 50 meters or so the islands > end on one side of the road and jump to the other-side of the road, and in > between the two islands the former four lanes of the road become a raised > sleeping policeman for about 5 meters (see the blue boxes) with the ramps > not being opposite one another (i.e. the ramp on one side is opposite the > pedestrian area on the other). > > How on earth do I map and tag this street properly? - is it just a case of > drawing a road though it with all the kinks being followed and the speed > humps being added as usual setting sidewalk=no, then making the pedestrian > islands highway=pedestrian, area=yes (with the trees and bollards also > mapped) and then adding the sidewalks as two extra walkways running in > parrall with links across going across the middle of the sleeping policeman > (the sleeping policeman seem to be placed where paths from the sides join > the road, presumably to allow pushchairs and wheelchairs to cross easily). > > Also the main road doesn't appear to have anything explicitly banning motor > vehicles either, although I've only seen two along the length of it (both > parked) - but the road is obviously laid out to discourage motor vehicle use > - should this be mapped in any way (this is a moot point really as the road > hits a (currently unmapped) wall before it permits motor vehicles again - > need to remember to check next week if there is a gap in that wall to allow > pedestrians through. > > Kev > > _______________________________________________ > Talk-GB mailing list > Talk-GB@openstreetmap.org > http://lists.openstreetmap.org/listinfo/talk-gb > > _______________________________________________ Talk-GB mailing list Talk-GB@openstreetmap.org http://lists.openstreetmap.org/listinfo/talk-gb