El Viernes, 24 de Abril de 2009, Juan Lucas Dominguez Rubio escribió: > I think we ought to be able to do a projection where we turn the globe > into a symmetrical regular polyhedra. In effect at zoom level zoom > level 1 the world is a tetrahedron, as you go up you add more > equilateral triangles. while keeping your angles the same. > > At each higher zoom level each triangular faces is split into 3 > triangles. creating what gets closer and closer to a globe. Same way > as some footballs are made up of hexagons......
Nah, you really mean any azimuthal projection centered on the facets of a geodesic sphere. IIRC, it has been proposed already, some time ago. Unfortunately, that means a complete overhaul of the renderers, *plus* switching openlayers from one projection to another on-the-fly when the user pans out of the current projection, *plus* a lenghty discussion on whether a gnomonic or an orthographic or a stereographic or a lambert azimuthal projection is best. It'd be cool, but I don't think it's worth the hassle right now. -- ---------------------------------- Iván Sánchez Ortega i...@sanchezortega.es <mailto:i...@sanchezortega.es> =========================== oops.. misquoting me again. I did not write that...Is this a conspiration? "Un ordenador no es un televisor ni un microondas, es una herramienta compleja" Sure. Especially complex for you, apparently. Regards, Juan Lucas
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