Hi,

Sebastian Spaeth wrote:
>> (No, honestly, t...@h has other qualities than just quickly rendering 
>> stuff. One, it provides a tile source which is not controlled by the OSM 
>> foundation - remember that OSMF very nearly cut off tile serving for all 
>> "non core" projects last year [1] in which case t...@h would have been the 
>> remaining free source for all these projects. Plus, where else can 
>> people happily clutter the map with whatever icons they like without 
>> being restrained by earthly cartographic rules?)
> 
> We could achieve those results by also installing a mapnik server on the
> t...@h server (although I don't know how well it would fare in that job,
> being a bit short on RAM for that) and use user controlled style sheets
> for that.

Another issue where t...@h certainly has an advantage is if you want to 
convey something about the project through a low-zoom-level map. Print 
the world from t...@h tiles at z5 or z6 and people get an idea about the 
data we have - print the world from Mapnik tiles and you might just as 
well use vmap0.

Bye
Frederik


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