Hi, Sebastian Spaeth wrote: >> (No, honestly, t...@h has other qualities than just quickly rendering >> stuff. One, it provides a tile source which is not controlled by the OSM >> foundation - remember that OSMF very nearly cut off tile serving for all >> "non core" projects last year [1] in which case t...@h would have been the >> remaining free source for all these projects. Plus, where else can >> people happily clutter the map with whatever icons they like without >> being restrained by earthly cartographic rules?) > > We could achieve those results by also installing a mapnik server on the > t...@h server (although I don't know how well it would fare in that job, > being a bit short on RAM for that) and use user controlled style sheets > for that.
Another issue where t...@h certainly has an advantage is if you want to convey something about the project through a low-zoom-level map. Print the world from t...@h tiles at z5 or z6 and people get an idea about the data we have - print the world from Mapnik tiles and you might just as well use vmap0. Bye Frederik _______________________________________________ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/listinfo/talk