Yes, if you use eWorld as a frontend http://eworld.sourceforge.net it
becomes very easy usable. But there are a lot of bugs and the Usability
isn't that good. So I would like to suggest to improve this one, instead
of starting your own project. An animated SVG export would be a very
cool thing :)
http://wiki.openstreetmap.org/wiki/Simulators
bye
Matthias
(user:!i!)
Am 03.04.2012 23:25, schrieb Andres Oswaldo Calderon Romero:
There is some work around it in SUMO (Simulation for Urban MObilitiy)
[1]. It already allows the use of OSM networks [2]. ..
[1] http://sumo.sourceforge.net/
[2]
http://sourceforge.net/apps/mediawiki/sumo/index.php?title=NETCONVERT#Supported_Formats
On Tue, Apr 3, 2012 at 3:54 PM, Floris Looijesteijn <o...@floris.nu
<mailto:o...@floris.nu>> wrote:
Hey,
I also really like this idea. If you could spice up the OSM part in it
I think you
should definitely submit it!
Maybe you could do something with the history in OSM. What happens
if a new
motorway is opened? Or you could work with the proposed=* ways...
Greetings,
Floris Looijesteijn
On Tue, Apr 3, 2012 at 5:36 PM, Graham Jones
<grahamjones...@gmail.com <mailto:grahamjones...@gmail.com>> wrote:
> Hi,
> This sounds like a really interesting idea - it is something I
have always
> had the idea of doing, but have never got around to it - I would
like to
> re-create the effect of someone touching their brakes on a busy road,
> leading to someone doing an emergency stop 2km further back.
>
> The OpenStreetMap part of the proposal is however quite minor -
it is only
> really providing you with the network - the 'interesting' part of the
> proposal is the simulation.
> Therefore by all means submit the idea to OSM and we will
consider it along
> side the other proposals, but it might be worth seeing if there is a
> numerical simulation project that has been accepted to GSoC that
you could
> apply to as well, in case it is not accepted as part of OSM?
>
> Regards
>
> Graham.
>
> On 3 April 2012 11:38, sourav dutta <mailsouravdu...@gmail.com
<mailto:mailsouravdu...@gmail.com>> wrote:
>>
>>
>> Hi,
>> Sorry for mailing in so late, i came to know about Gsoc few days
ago.
>> I am Undergraduate doing my Btech-Hons for IIIT - Hyderabad. I
have worked
>> in OCR, Vision,(Sfm) ,Image Processing,Information retrieval.
>>
>> OSM data have been used for path finding...with A star algo
etc.but it is
>> never used for simulation of traffic.
>>
>> Traffic monitoring and simulation has been worked on for some
time now.
>> There are very elaborate systems like MITSIM which gather data from
>> various sources and design a traffic model. But the problem is
it is
>> very difficult to implement them. The information about the
streets, traffic
>> data, satellite data etc. is difficult to gather.
>> My idea is to design a traffic simulation using OSM data.
as the OSM
>> data is readily available and is available in many formats. To
model the
>> traffic probabilistic or network flow models are popular. But to
get a
>> more accurate simulation want to use multiple vehicles as bots
interacting
>> with
>> each other.
>> A basic overview of my idea ...
>>
>> 1) first we need the area where want the simulation to run. This
would be
>> done by defining a rectangular region in the map. This data can
be stored
>> in posgreSQL which will make it easier to use the data.
>> 2) Next we define for all the bots - source and destination and
this find
>> the appropriate path(A star) to go.
>> 3) At the heart of the simulation we need to have a engine which
would
>> handle the collision etc. and directs the bots etc. I have tried
a few
>> physics
>> engine but their performance degrades steeply decreases with the
>> increase of number of objects.
>> 4) So I want to use my own engine with only few rules for
collision etc.
>> The brute for implementation would require to check each bot
with other bot
>> ( the same thing which makes other engines slow O(n^2) ). But
i plan to
>> use a implementation of KD-tree, ANN(Approximate nearest
neighbour) Open
>> source implementation of the same exists and works pretty
well. This
>> would allow the matching to be done in O(nlogn).
>> ANN implementation (http://www.cs.umd.edu/~mount/ANN/)
>> 5) To manage the interaction of the bots the memory requirements
>> skyrockets as the number of bots increases. ie why i wish to
treat them as
>> Multi-Agent-System
>> There are nice implementations of "distributed multi-agent
framework"
>> which use shared memory to manage the agents( bots in our case).
>> 6) congestions , bottlenecks and collisions can thus be
detected. In the
>> streets.
>> 7) Future Works - Once this frameworks is complete data from
other sources
>> like the traffic lights flyovers etc.. can be incorporated in
the existing
>> system.
>>
>> --
>> Sourav Dutta
>> CSE,UG3
>> IIIT H
>>
>>
>> _______________________________________________
>> talk mailing list
>> talk@openstreetmap.org <mailto:talk@openstreetmap.org>
>> http://lists.openstreetmap.org/listinfo/talk
>>
>
>
>
> --
> Graham Jones
> Hartlepool, UK.
>
>
> _______________________________________________
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> talk@openstreetmap.org <mailto:talk@openstreetmap.org>
> http://lists.openstreetmap.org/listinfo/talk
>
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--
ANDRES O. CALDERON R.
MSc. Geoinformation Science & Earth Observation
University of Twente, The Netherlands.
"Open Source Rocks - Open Source Rules"
GNU/Linux User No. 433418
--
ANDRES O. CALDERON R.
MSc. Geoinformation Science & Earth Observation
University of Twente, The Netherlands.
"Open Source Rocks - Open Source Rules"
GNU/Linux User No. 433418
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