Not really, with a roundabout, you have a way you can follow. Where as an
area, you'd calculate somewhat of the middle between the two edges to
generate a path, as you can't just route on the boundary of the polygon as
it might be unwalkable/doesnt make sense in reality

On Sep 6, 2017 7:24 AM, "Dave F" <davefoxfa...@btinternet.com> wrote:

>
> On 29/08/2017 12:53, Philip Barnes wrote:
>
>> This really needs routers to be able to route over areas, the same issue
>> exists over large areas of grass such as found in parks or town squares.
>>
>
> Yes.
>
> There appears to be a reluctance to develop this. 'It's not a part of our
> plans at the moment' is the last response to my query.
> I'm unsure why. To me, the coding to traverse the boundary of an area
> would seem very similar to that used to navigate a roundabout.
>
> DaveF
>
>
>
> ---
> This email has been checked for viruses by Avast antivirus software.
> https://www.avast.com/antivirus
>
>
> _______________________________________________
> talk mailing list
> talk@openstreetmap.org
> https://lists.openstreetmap.org/listinfo/talk
>
_______________________________________________
talk mailing list
talk@openstreetmap.org
https://lists.openstreetmap.org/listinfo/talk

Reply via email to