this may be _slightly_ off topic, but can i just ask what exactly does
putting a hat on the tapestry logo represent? a swirly hat? the penknife
with the logo, fair enough... represents tools etc..  but a hat on the logo?
WHY IS THERE A HAT ON IT?!?! im finding it hard to work while i dont know
the answer to this...



On 3/26/06, Adam Zimowski <[EMAIL PROTECTED]> wrote:
>
> Just tried Tapestry-Prop and works painlessly with my Tap4 app. Whatta
> way to go. And since I already took aggresive approach to keep OGNL
> simple, this certainly will eliminate a good half of my OGNL calls.
>
> Adam
>
> On 3/26/06, Adam Zimowski <[EMAIL PROTECTED]> wrote:
> > How nice. Learning something new everyday. This looks like an obvious
> > must-have for any serious Tapestry app.
> >
> > Thanks Ryan!
> >
> > On 3/26/06, Ryan Holmes <[EMAIL PROTECTED]> wrote:
> > > Don't forget about the Tapestry-Prop library at
> > > http://howardlewisship.com/tapestry-javaforge/tapestry-prop/
> > > Combined with the "dot-pruning" technique this will let you eliminate
> a
> > > lot of OGNL.
> > >
> > > -Ryan
> > >
> > > Vincent wrote:
> > > > Hi ,
> > > >
> > > > That may explain a lot why the performance of the my application
> slow
> > > > down a lot recently.
> > > > But anyway , is there any plan to improve the performance of OGNL ,
> > > > since Tapestry 4.0 already released?
> > > >
> > > > On 3/26/06, Adam Zimowski <[EMAIL PROTECTED]> wrote:
> > > >
> > > >> Hi Andreas,
> > > >>
> > > >> FYI, OGNL is one of the biggest bottlencecks in Tapestry. I'm
> learning
> > > >> about it from performance testing my own app, but I could not say
> it
> > > >> better than what Patrick explained a while back on this list. His
> post
> > > >> was regarding Tap 3.0.3, but from my Tap4 tests, the OGNL
> performance
> > > >> is still very much a case for performance tweaks. In short, try to
> > > >> limit your OGNL usage to what's absolutely necessary, and do the
> rest
> > > >> in plain Java. My app is growing large very quickly, but I'm able
> to
> > > >> keep OGNL down to simple one-dot expressions.
> > > >>
> > > >> Perhaps you've seen Patrick's post (it's really well explained),
> but
> > > >> I'm including it here:
> > > >>
> -------------------------------------------------------------------------
> > > >>
> > > >> From: Patrick Casey <[EMAIL PROTECTED]>     Mailed-By:
> jakarta.apache.org
> > > >> Reply-To: Tapestry users <[email protected]>
> > > >> To: Tapestry users <[email protected]>
> > > >> Date: Feb 15, 2006 11:38 AM
> > > >> Subject: RE: Optimization Questions
> > > >>
> > > >> The last time I did a serious performance attach on a Tapestry
> 3.0.3
> > > >> app, by far the biggest performance bottleneck was the demon OGNL.
> Howard
> > > >> and I went round and round on that one, but the upshot is that
> Howard's
> > > >> using OGNL right, and OGNL is actually a decent reflection package
> (and
> > > >> hence faster than, say, Apache PropUtils), but it's still not
> native code.
> > > >>
> > > >>        Given that some page renders can require literally thousands
> of OGNL
> > > >> calls (I was up at like 1800 distinct evaluations for one page),
> its often
> > > >> the bottleneck.
> > > >>
> > > >>        I've pasted my OGNL performance hints below. None of it's
> rocket
> > > >> science, but aggressively following these techniques knocked about
> 50% off
> > > >> the page render time on my forms, so there's some serious
> performance to be
> > > >> gained.
> > > >>
> > > >>        --- Pat
> > > >>
> > > >>    Rules to Make OGNL Run Faster:
> > > >>
> > > >>
> > > >> **Dot Pruning:
> > > >>
> > > >> Reduce the number of "dots" in your calls. For example, lets say
> you had a
> > > >> call that read: "ognl:foo.bar.dog". That's a three-hopper as far as
> OGNL is
> > > >> concerned, requiring three times the work of a one hopper like
> "ognl:dog".
> > > >> You can make the thing run 3X as fast if your go into your page
> class and
> > > >> create a getter and setter for "dog" e.g.
> > > >>
> > > >>
> > > >>
> > > >> Public String getDog() {
> > > >>
> > > >>            Foo foo = getFoo();
> > > >>
> > > >>            If (foo == null)
> > > >>
> > > >>                        Return null;
> > > >>
> > > >>            Bar bar = getBar();
> > > >>
> > > >>            If (bar == null)
> > > >>
> > > >>                        Return null;
> > > >>
> > > >>            Return bar.getDog();
> > > >>
> > > >> }
> > > >>
> > > >>
> > > >>
> > > >> Public void setDog(String value) {
> > > >>
> > > >>            Foo foo = getFoo();
> > > >>
> > > >>            If (foo == null)
> > > >>
> > > >>                        Return;
> > > >>
> > > >>            Bar bar = getBar();
> > > >>
> > > >>            If (bar == null)
> > > >>
> > > >>                        Return;
> > > >>
> > > >>            Bar.setDog(value);
> > > >>
> > > >> }
> > > >>
> > > >>
> > > >>
> > > >>            What we've done is created two java stub classes that do
> 2/3 of
> > > >> the work for OGNL so it only has to make one "hop" to get at the
> methods it
> > > >> needs. Net result is it'll run 3X as fast.
> > > >>
> > > >>
> > > >> **Be Static:
> > > >>
> > > >>
> > > >>            OGNL isn't smart enough to realize that a reference to a
> public
> > > >> static final object is, in fact, static. It resolves the whole
> thing via
> > > >> inspection each time. So if you want to make an expression that
> reads, for
> > > >> example:
> > > >>
> > > >>
> > > >>
> > > >> <span jwcid="@Insert" value="ognl:@[EMAIL PROTECTED]" />
> > > >>
> > > >>
> > > >>            It's faster to do:
> > > >>
> > > >>
> > > >>            <span jwcid="@Insert" value="Monday" />
> > > >>
> > > >>
> > > >>            You're kind of Sol if you change "Monday" to "Mon" mind
> you, so
> > > >> I wouldn't switch over to literals like this until rollout time,
> but it does
> > > >> make a difference.
> > > >>
> > > >>
> > > >> **Avoid Putting Components Inside Foreach:
> > > >>
> > > >> There's a lot of OGNL grinding going on behind the scenes to
> support a
> > > >> foreach, and even more ognl grinding going on to call a component.
> So if you
> > > >> put the one inside the other, well, CPU cycles burn. So in many
> cases:
> > > >>
> > > >>
> > > >>
> > > >> <span jwcid="@Foreach" source="ognl:listOfDogs"
> values="ognl:currentDog">
> > > >>        <span jwcid="@DogDisplay" dog="ognl:currentDog"/>
> > > >>  <span>
> > > >>
> > > >>
> > > >> Is *dramatically* slower than moving the foreach down into the
> DogDisplay
> > > >> component e.g.
> > > >>
> > > >> <span jwcid="@ListOfDogsDisplay" listOfDogs="ognl:listOfDogs" />
> > > >>
> > > >>
> > > >> And then combing the foreach and the dogdisplay logic inside of one
> > > >> component. Otherwise every time the sub component gets called
> there's at
> > > >> least one ognl set/get pair being executed to push data into the
> component
> > > >> and pluck it out again. Basically pretend you're working in a
> system which
> > > >> has *really* inefficient method call overhead and view components
> as
> > > >> methods. Then optimize to reduce method calls.
> > > >>
> > > >> **Notes:
> > > >>
> > > >> If you do your own profiling, one warning I do want to give is that
> on
> > > >> JProfiler at least, it can "hide" the true culprit in the bowels of
> the call
> > > >> stack. So if you have an ognl expression that reads
> > > >> "ognl:foo.bar.thisMethodTakesForever", it'll show up as a lot of
> CPU time
> > > >> belonging to ognlGet until you dive into the call stack and get to
> > > >> whatever's at the pointy end of the get. Most of the time the
> actual get is
> > > >> trivial so all the time really is going into OGNL, but sometimes if
> you have
> > > >> expensive gets (or sets) it can make OGNL look worse than it is.
> > > >>
> > > >>
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> > > >>
> > > >>
> > >
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> >
>
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