On Thu, May 05, 2011 at 07:43:58AM +0200, Otto Moerbeek wrote:

> On Wed, May 04, 2011 at 11:56:58PM -0500, Amit Kulkarni wrote:
> 
> > > The random number is derived from a global, which is incremented by a
> > > few bits every time a chunk is needed (with a small optimization if
> > > only one free slot is left).
> > > 
> > 
> > I have no feedback on this diff but a question on random placing in 
> > another two functions.
> > 
> > In static void unmap()
> >     for (i = 0; tounmap > 0 && i < mopts.malloc_cache; i++) {
> >             r = &d->free_regions[(i + offset) & (mopts.malloc_cache - 
> > 1)];
> > 
> > In static void map()
> >     for (i = 0; i < mopts.malloc_cache; i++) {
> >             r = &d->free_regions[(i + offset) & (mopts.malloc_cache - 
> > 1)];
> > 
> > AFAIK
> > malloc_cache = 64
> > offset = {0 , 15} interval
> > free_regions[MALLOC_MAXCACHE] = 256
> > 
> > the effect of logical 'and' is useless because you are only 
> > really indexing free_regions from i+15, max of 64+15.
> > 
> > If you want to index free_regions randomly over its full range, maybe you 
> > should do something else?
> 
> malloc_cache is a power of the, so a bitwise and with malloc_cache - 1
> is equivalent to modulo malloc_cache.

of two, that is.

Room is reserved for MALLOC_MAXCACHE pointers, but only malloc_cache
are ever used. So doing a modulo malloc_cache is ok.

        -Otto

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