>I'm not sure if you choose DVACT_WAKEUP on purpose, another way of doing
>it would be to do a task_add() in DVACT_RESUME. The difference is that
>the resuming thread is not allowed to sleep in RESUME. At some point we
>tried to keep the number of WAKEUP low, but I'm not sure if it is still
>relevant today.
Hmm, I don't recall it that way. The problem with introducing the split
between RESUME and WAKEUP was a long learning curve for deveopers, and so we
cheated a little. I still prefer the syncronous behaviour of a proper
WAKEUP since studying failure is easier. Asyncronous event interactions are
highly undebuggable in this scenario.
So I prefer the obviousness of WAKEUP.
ok deraadt
>> Index: sys/dev/isa/asmc.c
>> ===================================================================
>> RCS file: /cvs/src/sys/dev/isa/asmc.c,v
>> retrieving revision 1.30
>> diff -u -p -u -p -r1.30 asmc.c
>> --- sys/dev/isa/asmc.c 22 Apr 2016 20:45:53 -0000 1.30
>> +++ sys/dev/isa/asmc.c 10 Feb 2017 00:40:15 -0000
>> @@ -92,6 +92,7 @@ void asmc_update(void *);
>> int asmc_match(struct device *, void *, void *);
>> void asmc_attach(struct device *, struct device *, void *);
>> int asmc_detach(struct device *, int);
>> +int asmc_activate(struct device *, int);
>>
>> /* wskbd hook functions */
>> void asmc_backlight(void *);
>> @@ -101,7 +102,7 @@ extern int (*wskbd_get_backlight)(struct
>> extern int (*wskbd_set_backlight)(struct wskbd_backlight *);
>>
>> const struct cfattach asmc_ca = {
>> - sizeof(struct asmc_softc), asmc_match, asmc_attach
>> + sizeof(struct asmc_softc), asmc_match, asmc_attach, NULL, asmc_activate
>> };
>>
>> struct cfdriver asmc_cd = {
>> @@ -355,6 +356,20 @@ asmc_detach(struct device *self, int fla
>>
>> task_del(systq, &sc->sc_task_backlight);
>> asmc_try(sc, ASMC_WRITE, "LKSB", buf, 2);
>> + return 0;
>> +}
>> +
>> +int
>> +asmc_activate(struct device *self, int act)
>> +{
>> + struct asmc_softc *sc = (struct asmc_softc *)self;
>> +
>> + switch (act) {
>> + case DVACT_WAKEUP:
>> + asmc_backlight(sc);
>> + break;
>> + }
>> +
>> return 0;
>> }
>>
>>
>
>