Bring in a change which was backported to Mesa 20.1 but not 20.0.
This is for inteldrm with >= gen8/broadwell hardware.
/var/log/Xorg.0.log with 'DRI driver: iris' and 'xdriinfo' will
show 'Screen 0: iris' if you are using the iris driver.

commit 17991448a2eb0930b106068bffc366946a05556e
Author: Kenneth Graunke <kenn...@whitecape.org>
Date:   Wed Jun 5 13:12:58 2019 -0700

    iris: Delete shader variants when deleting the API-facing shader
    
    We were space-leaking iris_compiled_shader objects, leaving them around
    basically forever - long after the associated iris_uncompiled_shader was
    deleted.  Perhaps even more importantly, this left the BO containing the
    assembly referenced, meaning those were never reclaimed either.  For
    long running applications, this can leak quite a bit of memory.
    
    Now, when freeing iris_uncompiled_shader, we hunt down any associated
    iris_compiled_shader objects and pitch those (and their BO) as well.
    
    One issue is that the shader variants can still be bound, because we
    haven't done a draw that updates the compiled shaders yet.  This can
    cause issues because state changes want to look at the old program to
    know what to flag dirty.  It's a bit tricky to get right, so instead
    we defer variant deletion until the shaders are properly unbound, by
    stashing them on a "dead" list and tidying that each time we try and
    delete some shader variants.
    
    This ensures long running programs delete their shaders eventually.
    
    Fixes: ed4ffb97158 ("iris: rework program cache interface")
    Reviewed-by: Matt Turner <matts...@gmail.com>
    Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6075>
    (cherry picked from commit 128cbcd3a7ba543d644ed3189dcd668900b270f4)

Index: src/gallium/drivers/iris/iris_context.h
===================================================================
RCS file: /cvs/xenocara/lib/mesa/src/gallium/drivers/iris/iris_context.h,v
retrieving revision 1.1.1.3
diff -u -p -r1.1.1.3 iris_context.h
--- src/gallium/drivers/iris/iris_context.h     22 Sep 2020 01:31:05 -0000      
1.1.1.3
+++ src/gallium/drivers/iris/iris_context.h     26 Feb 2021 13:06:09 -0000
@@ -406,6 +406,8 @@ struct iris_binding_table {
  * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
  */
 struct iris_compiled_shader {
+   struct list_head link;
+
    /** Reference to the uploaded assembly. */
    struct iris_state_ref assembly;
 
@@ -664,6 +666,9 @@ struct iris_context {
       struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
       struct brw_vue_map *last_vue_map;
 
+      /** List of shader variants whose deletion has been deferred for now */
+      struct list_head deleted_variants[MESA_SHADER_STAGES];
+
       struct u_upload_mgr *uploader;
       struct hash_table *cache;
 
@@ -945,6 +950,8 @@ struct iris_compiled_shader *iris_upload
 const void *iris_find_previous_compile(const struct iris_context *ice,
                                        enum iris_program_cache_id cache_id,
                                        unsigned program_string_id);
+void iris_delete_shader_variants(struct iris_context *ice,
+                                 struct iris_uncompiled_shader *ish);
 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
                               const void *key,
                               uint32_t key_size,
Index: src/gallium/drivers/iris/iris_program.c
===================================================================
RCS file: /cvs/xenocara/lib/mesa/src/gallium/drivers/iris/iris_program.c,v
retrieving revision 1.1.1.3
diff -u -p -r1.1.1.3 iris_program.c
--- src/gallium/drivers/iris/iris_program.c     22 Sep 2020 01:31:05 -0000      
1.1.1.3
+++ src/gallium/drivers/iris/iris_program.c     26 Feb 2021 13:06:09 -0000
@@ -1812,9 +1812,6 @@ get_vue_prog_data(struct iris_context *i
    return (void *) ice->shaders.prog[stage]->prog_data;
 }
 
-// XXX: iris_compiled_shaders are space-leaking :(
-// XXX: do remember to unbind them if deleting them.
-
 /**
  * Update the current shader variants for the given state.
  *
@@ -2387,6 +2384,8 @@ iris_delete_shader_state(struct pipe_con
       pipe_resource_reference(&ish->const_data, NULL);
       pipe_resource_reference(&ish->const_data_state.res, NULL);
    }
+
+   iris_delete_shader_variants(ice, ish);
 
    ralloc_free(ish->nir);
    free(ish);
Index: src/gallium/drivers/iris/iris_program_cache.c
===================================================================
RCS file: /cvs/xenocara/lib/mesa/src/gallium/drivers/iris/iris_program_cache.c,v
retrieving revision 1.1.1.3
diff -u -p -r1.1.1.3 iris_program_cache.c
--- src/gallium/drivers/iris/iris_program_cache.c       22 Sep 2020 01:31:06 
-0000      1.1.1.3
+++ src/gallium/drivers/iris/iris_program_cache.c       26 Feb 2021 13:06:09 
-0000
@@ -115,6 +115,59 @@ iris_find_previous_compile(const struct 
    return NULL;
 }
 
+void
+iris_delete_shader_variants(struct iris_context *ice,
+                            struct iris_uncompiled_shader *ish)
+{
+   struct hash_table *cache = ice->shaders.cache;
+   gl_shader_stage stage = ish->nir->info.stage;
+   enum iris_program_cache_id cache_id = stage;
+
+   hash_table_foreach(cache, entry) {
+      const struct keybox *keybox = entry->key;
+      const struct brw_base_prog_key *key = (const void *)keybox->data;
+
+      if (keybox->cache_id == cache_id &&
+          key->program_string_id == ish->program_id) {
+         struct iris_compiled_shader *shader = entry->data;
+
+         _mesa_hash_table_remove(cache, entry);
+
+         /* Shader variants may still be bound in the context even after
+          * the API-facing shader has been deleted.  In particular, a draw
+          * may not have triggered iris_update_compiled_shaders() yet.  In
+          * that case, we may be referring to that shader's VUE map, stream
+          * output settings, and so on.  We also like to compare the old and
+          * new shader programs when swapping them out to flag dirty state.
+          *
+          * So, it's hazardous to delete a bound shader variant.  We avoid
+          * doing so, choosing to instead move "deleted" shader variants to
+          * a list, deferring the actual deletion until they're not bound.
+          *
+          * For simplicity, we always move deleted variants to the list,
+          * even if we could delete them immediately.  We'll then process
+          * the list, catching both these variants and any others.
+          */
+         list_addtail(&shader->link, &ice->shaders.deleted_variants[stage]);
+      }
+   }
+
+   /* Process any pending deferred variant deletions. */
+   list_for_each_entry_safe(struct iris_compiled_shader, shader,
+                            &ice->shaders.deleted_variants[stage], link) {
+      /* If the shader is still bound, defer deletion. */
+      if (ice->shaders.prog[stage] == shader)
+         continue;
+
+      list_del(&shader->link);
+
+      /* Actually delete the variant. */
+      pipe_resource_reference(&shader->assembly.res, NULL);
+      ralloc_free(shader);
+   }
+}
+
+
 /**
  * Look for an existing entry in the cache that has identical assembly code.
  *
@@ -174,6 +227,8 @@ iris_upload_shader(struct iris_context *
       memcpy(shader->map, assembly, prog_data->program_size);
    }
 
+   list_inithead(&shader->link);
+
    shader->prog_data = prog_data;
    shader->streamout = streamout;
    shader->system_values = system_values;
@@ -261,6 +316,9 @@ iris_init_program_cache(struct iris_cont
    ice->shaders.uploader =
       u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
                       IRIS_RESOURCE_FLAG_SHADER_MEMZONE);
+
+   for (int i = 0; i < MESA_SHADER_STAGES; i++)
+      list_inithead(&ice->shaders.deleted_variants[i]);
 }
 
 void
@@ -268,6 +326,11 @@ iris_destroy_program_cache(struct iris_c
 {
    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
       ice->shaders.prog[i] = NULL;
+
+      list_for_each_entry_safe(struct iris_compiled_shader, shader,
+                               &ice->shaders.deleted_variants[i], link) {
+         pipe_resource_reference(&shader->assembly.res, NULL);
+      }
    }
 
    hash_table_foreach(ice->shaders.cache, entry) {

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