On Fri, 14 Dec 2001, Stas Bekman wrote: > I didn't suggest to change colors, I suggested to add more methods :)
what i'm saying is there should only be one meaning for each color. > scream "It's a hit!"; # 'blue' info is blue. > whisper "nothing important"; # 'yellow' warning is yellow. etc. if you want to switch colors in the existing levels, that's ok, but i don't see why we should have different functions that output the same color.
