On Fri, 14 Dec 2001, Stas Bekman wrote:
 
> I didn't suggest to change colors, I suggested to add more methods :)

what i'm saying is there should only be one meaning for each color.
 
> scream  "It's a hit!";                 # 'blue'

info is blue.

> whisper "nothing important";           # 'yellow'

warning is yellow. etc.
 
if you want to switch colors in the existing levels, that's ok, but i
don't see why we should have different functions that output the same
color.


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