Hi

At least for sugargame-olpcgame-pygame based activities like pj, castle,
rectangles.

this might apply.


Comment(by garycmartin):

 Replying to [comment:3 mulawa1]:
 > I am concerned about the cursor issues and hope someone will identify
 what the problem is. Maybe I should abandon my fake cursor and just accept
 the default X-cursor?

 It it possible that the tester had one or more badly behaving activities
 eating the CPU in the background? This high load would cause a jumpy
 software cursor. FWIW I recently made improvements to Physics (based on
 pygame) to make sure it does minimal work when not in focus (see its
 repository in git.sugarlabs.org, it just needed to register for a few
 events and have a minimal idle loop).

So we need to apply Physics improvements to all other activities and two
for now test this activities under low-loads, i.e without other activities
hanging around.



Cheers.
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