The Sugar Labs Oversight Board confirmed Android compatibility as a strategic goal at the January 14 meeting [1].
It goes without saying that this is far easier said than done. There are several technical approaches possible, and coming to a decision how to proceed is itself a challenge. Sean. 1. http://wiki.sugarlabs.org/go/Oversight_Board/Meeting_Minutes-2013-01-14 On Thu, Feb 21, 2013 at 1:30 PM, Ron Feigenblatt <[email protected]> wrote: > > On 21 February 2013 09:35, Ron Feigenblatt <[email protected]> wrote: > >> The big news is that OLPC reports potential buyers have expressed > >> interest in Android, so it has a plan to move the XO-4 that way... > >> could Sugar sit on top of Android rather than Linux Fedora by then? > > On 2/21/13, Daniel Narvaez <[email protected]> wrote: > > I think that's never going to happen unless we come up with a plan. > >... I just hope people will realize > > that it's urgent to do something about this... > > Let me hazard mockery by citing a very obvious incentive to getting > Sugar to run on Android. If Sugar could be an Android .apk, it could > not merely run on some future Android-based OLPC, but on over a > million new devices EVERY DAY, closing in on a total of a billion - > and be trivial to install in the bargain. Isn't that worth lots more > attention than a million Raspberry Pi's, which aren't even full > appliances, but merely boards mainly of interest to DIY embedded > system guys? > > Moving to Android would also address OLPC's new Android-tablet line. > (Perhaps one might even partner with profit-seeking hardware keyboard > aftermarket vendors, by encouraging them to conceptually bundle > Sugar.) > > The game console market has been off-limits to Sugar due to large > developer license fees. But what if an Android-based project like the > Ouya (cf. http://en.wikipedia.org/wiki/Ouya ), with zero fees, can > prove successful? > > On the other hand, with limited developer staffing, maybe Sugar Labs > should just dig in its heels and concentrate on supporting the nearly > 3 million units to which the educational systems of at least two > nations have made deep and expensive commitments. Few things have > given the information technology industry a worse name than the rate > at which it often tries to force users to migrate away from legacy > systems, rather than perfect their flaws. > > The REALLY BIG CHANGE is not from one electronic learning system to a > newer one, but from one based on printed matter, blank paper and > pencils, to one based on electronics - thereby enabling audio, > animation, photography, interactivity, zero-inventory-zero-unit-cost > courseware, and total portability. > _______________________________________________ > IAEP -- It's An Education Project (not a laptop project!) > [email protected] > http://lists.sugarlabs.org/listinfo/iaep >
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