Personally, I have no experience with Xcode. I don't know how to build and
package GNU TeXmacs on MacOS. Can you document the minor tweaks? And the Qt
version we currently use. Normally, I just wait for the official release of GNU
TeXmacs. But there is a severe bug in GNU TeXmacs 1.99.8. And this is my fix:
https://github.com/texmacs/GNUTeXmacs/commit/fe0b382070e8355426a1356a46bda7b372503cf5
Next Thursday, I will give a talk on GNU TeXmacs for Shanghai Linux User
Group. I hope I can distributed my customized TeXmacs.dmg for SHLUG guys to
try. And in my opinion, CMake is better and easier to maintain than our long
`configure` file. And I have introduced gtest in CMake for unit testing. I hope
that CMake will unify the build on Windows, Linux and MacOS. As for XCode,
there must be convenient ways to generate a XCode from a CMake project. And
currently, I'm using CMake to generate files for VSCode. VSCode is awesome for
reading and writing code in C++. ---- On Tue, 16 Oct 2018 19:48:20 +0800
Massimiliano Gubinelli <[email protected]> wrote ---- Personally I just use
and maintain the TeXmacs.xcodeproj Xcode project in packages/macos. It rely on
the standard configure step for set up and just need some minor tweaks
afterwards to be able to compile and debug in Xcode. What do you think are the
advantages of a CMake setup? M On 16. Oct 2018, at 12:02, Darcy Shen
<[email protected]> wrote: I find that Archlinux already use the CMake Build
System. However, there must be small problems in it. And it only works fine on
GNU/Linux. As for MacOS, I only use the CMake Build System for developing but
not packaging. _______________________________________________ Texmacs-dev
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