Oh, this can be done by setting, for example, the `data` field of the 
desired entry of the input_storage list to be the `data` from the 
corresponding input of another function.

Each time the same function is unpickled, the memory usage on the GPU goes 
up by the size of the shareds.  Setting the data object as equivalent 
between two such functions does not reduce apparent GPU memory usage, but 
subsequently unpickling the again shows no increase in memory (unpickling 
once more does increase memory again), so it appears to be working fine at 
re-using the memory.  :)

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