I am sorry for the late answer, and also that I was also working on SVG/DXF import (File->Import...) and I did not let you know (I just wrote small item in CHANGES file)...
But I believe, that with your python script, you will have much more flexibility and control. Juergen Bohnert wrote: > I wonder what the practical length limit per scrap really is, since > you recommended rather small values of ~100 m in the manual. This limit is due to metapost figure limit size - it has to be within 1m or so. So you can draw up to 200m scrap in 1:200 scale - otherwise metapost will end with error. > It would be very practical if there was a very fast way of subdividing > large scraps into smaller ones by simply selecting parts of the th2 > map with the mouse and moving it to another scrap (like a grouping > action in a standard vector graphic software). Do you think that could > be implemented? It is a long time in the TODO list. OK, I can start working on it. I imagine this like that: 1. you activate multi-select mode 2. you select object by clicking on them with mouse 3. you select objects by selecting rectangular areas on screen 4. then you will be able to: + move those objects to another scrap + move them to front/back in current scrap + change type for those objects Any other ides? Regards, S.