Phil

I was going to say no, I don't get lines.

But on checking a few old outputs I have lying around, I find that 
5.4.1+88c8a06 version of Loch does give me spurious lines between some 
entrances (not always entrances though) when importing other Loch files.

 

In the example below, the yellow/orange lines are the spurious lines, the red 
lines are the bounding box, and the cyan/blue line is an artefact due to my 
poor drawing practise.

Bruce

 



 

-----Original Message-----
From: Therion [mailto:therion-boun...@speleo.sk] On Behalf Of Philippe Vernant 
via Therion
Sent: Tuesday, 11 July 2017 8:18 PM
To: List for Therion users <therion@speleo.sk>
Cc: Philippe Vernant <phil.vern...@gmail.com>
Subject: Re: [Therion] view several caves in 3D

 

Hi Bruce,

 

Thanks, indeed it is working when the same EPSG code is used. But I have a 
strange thing occurring, loch add a line between the last cave and the previous 
cave imported. Do you have that also ?

 

Thanks,

Phil

 

 

 

> On 10 Jul 2017, at 21:37 PM, Bruce Mutton via Therion < 
> <mailto:therion@speleo.sk> therion@speleo.sk> wrote:

> 

> Yes you can compile each individually, and for example a terrain model 
> (without the caves) as well.

> Open the firms one with Loch, then one by one Import the others.

> Use the menu file.import...

> 

> I seem to recall you can drag and drop files into Loch as well, but forget if 
> that triggers an 'open' or an 'import'.

> 

> Bruce

> 

> -----Original Message-----

> From: Therion [ <mailto:therion-boun...@speleo.sk> 
> mailto:therion-boun...@speleo.sk] On Behalf Of Philippe Vernant via Therion

> Sent: Tuesday, 11 July 2017 3:30 AM

> To: List for Therion users < <mailto:therion@speleo.sk> therion@speleo.sk>

> Cc: Philippe Vernant < <mailto:phil.vern...@gmail.com> phil.vern...@gmail.com>

> Subject: [Therion] view several caves in 3D

> 

> Hi guys,

> 

> I have several caves in the same area, and I would like to see them all in 
> 3D. I have a .th file that have the links to all the cave.th and so I can 
> compile to get the 3D model of all the caves, but, can I compile each cave 
> independently and then join them all up in one 3D viewer, loch for example ? 

> I’d like to pick the ones I want to see in 3D and not to have to recompile 
> each time.

> 

> Thanks,

> Phil

 

 

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