On 2017-07-27 08:40 -0500, Bill Gee via Therion wrote:
> CaveView requires installation to a running Web server and manual 
> editing of HTML files.  It is not a stand-alone application.

But it could be packaged as one, available to run on your local
webserver. Not sure how useful that is in practice.
 
> Second, the archive files I looked at seem to be incomplete.  I downloaded 
> the 
> source code but could not find any file called CaveView.js.

> I also tried cloning the git repository with this command:
> 
>       git clone https://github.com/aardgoose/CaveView.js.git
> 
> Good grief, it downloaded over 260 megabytes!  Even that did not have a 
> CaveView.js file.

Heh, hooray for 'the modern way'? There is a CV.js which I presume is
the top-level file. (and there are two worker threads which need to
run too). CaveView.js is the application name - there isn't actually a
file called that, just a directory.

This does look nice and shiny. I'll take at look at what's involved in
packaging it for use as a local app then people don't need to worry
about all those setup instructions. I've not fiddled with any node
stuff before, but expect it to be somewhat painful, from what I've heard about
the node ecosystem :-)

Looks like it needs the following:
rollup, which is currently in experimental.
three.js (already in since stable) (however it wants r85 and debian has 73 or 
80 - this may or may not actually matter)
proj4js (already in since stable)

So none of that looks too bad, although the rollup piece could be a pain in 
practice.

Wookey
-- 
Principal hats:  Linaro, Debian, Wookware, ARM
http://wookware.org/

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