‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Saturday, January 15th, 2022 at 11:40 AM, Csongor Zih 
<daemon.onw...@gmail.com> wrote:

> Hi everyone!
>
> I'm a university student and I decided to try and make an XTherion 
> replacement as a short term project. I have seen the activity here around 
> making a new version of XTherion that would overhaul the current workflow of 
> Therion projects. These proposals look exciting and great, but what I focused 
> on was just creating an editor for TH2 files, that only replaces the map 
> editor part of XTherion, and otherwise affects nothing about how you use 
> Therion. It is most similar to the TH2 importer and exporter for Inkscape.
>
> Demo video: https://www.youtube.com/watch?v=kpogxtt_4TI
>
> This is only a feature showcase, the app is not ready to use yet, but you can 
> try it out.
>
> The editor was built from the base of a regular vector graphics editing app, 
> similarly to the Inkscape plugin. The whole app runs in a web browser, it's 
> written in JavaScript and TypeScript, and it should run on all modern 
> browsers.
>
> I have tried to set a very small scope for this project, this is why I didn't 
> try to create a complete vector graphics editor and used an existing one. 
> There is also no WYSIWYG editing, which would be hard to achieve without 
> reimplementing the whole of Therion (obviously outside the plans for this 
> project). The scope and functionality is significantly smaller than the 
> QTherion or Mapiah projects, and I would expect that this editor would not be 
> useful once these projects are in a usable state. The editor also has less 
> functionality than XTherion itself, which I see as a trade-off between 
> speed/friendliness and having complete control. One of these is that in this 
> editor all area objects are tied one-to-one with line objects. This may not 
> be how all people use areas, but it is easier to understand and to show on 
> screen, and it's how TopoDroid handles it.
>
> I think while this app is not everything you might want from an editor, it 
> has clear advantages over XTherion and is more streamlined than the Inkscape 
> plugins, and a lot closer to being complete than the Qt projects currently in 
> development.
>
> The project's name is currently wtherion (because it's web-based and because 
> of the other project names), but this may change. It's on GitHub here: 
> https://github.com/daem-on/wtherion
>
> Hope that this will be useful in the future and I look forward to your 
> feedback,
>
> Csongor

It looks really good. Congratulations!!

It would be great if you culd join us on the next dev meeting.

Regards,

Rodrigo Severo
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