I was wondering. I think you can achieve streaming already without the need to bloat a fairly compact stack.
Here is the idea:
GameServer
{
oneway sendClientRequest(dosomething)
}
GameClient
{
oneway sendClientResponse(didSomthing)
}
using a simple full duplex connection:
client - > server (client[outputstream] -> server[inputstream])
server -> client client[input stream] <- server[outputstream])
it is async, and works with existing syntax thrift... etc.
