I think 3b is actually not that hard.  I would prefer to do it as an annotation,
rather than new syntax, since it is C++-specific, as far as I can tell.  The
C++ code generator actually already has support for generating structs with
pointers to each field (this is how RPC argument structures work: they have
pointers to the actual arguments).  We'd just have to generalize it to work on
a field-by-field basis.  Personally, I would prefer to use auto pointers over
raw pointers with a destructor, but the latter is a shorter distance from where
we are now and would be a good first cut.

I think the problems blocking this feature are more organizational.  We (the
maintainers) have to decide whether we want to commit to making tree structures
a supported construct in Thrift, do the actual implementation, and figure out
what to do with languages that aren't being actively supported.

--David

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