Sorry about the _LONG_ delay between releases of cthrift. I was working on
replacing the recursive deserializer with a state-machine based one. It's
now been implemented and tested to the same level as the recursive
version.
Why is this interesting? Well, the main loop looks like:
while( have_not_finished_reading_message ) {
process_next_arc_in_state_machine
}
But it also lets us do the following:
while( (status = process_next_arc(state)) != DONE ) {
if( status == SOCKET_WOULD_HAVE_BLOCKED ) {
save_state_and_do_something_else;
}
if( status == ERROR )
use_state_to_handle_error;
}
}
So, we get the ability to handle part of a message, then switch to
handling another message, then come back to the message, etc.
As you might gather, this will be a nice platform for implementing
streaming messages as well.
Another thing, that is specific to the implementation. The state-machine
approach creates a data structure per type. So, its a _LOT_ less expensive
to compose types.