Hi,
I have a bunch of C# servers that need to talk to each other, and I'm
using Thrift to handle the communication. My programs use their own
objects internally, and I'd prefer to leave their structure out of my
.thrift file.
What would be the best way to pass these objects back and forth? They're
all serializable, so I'm thinking that I should just convert them into a
byte-array and put it into a 'binary' type, but I don't know if that
type is fully supported in C#.
Any thoughts/ideas?
Thanks,
Jonathan