Ephraim Dan wrote:
Hm... I will look into it. Is there a way to bypass the BufferedTransport layer and just use the socket directly to pass the structs? That way I could just set it to non-blocking myself and I think I'd be good to go.
David Reiss posted an example here of how to use TMemoryBuffer to do this, in response to my initial question, last month. See thread 'Non-blocking C++ client?' in the archives.
thanks, BMS
