@Joshua

Definitely interested in multi-player functionality.  I still have my 
interactive novel TW with interactive SVG mapping and quasi first person 
perspective video game interface to work with the SVG mapping.

On Sunday, July 18, 2021 at 11:24:00 PM UTC-4 joshua....@gmail.com wrote:

> I am getting very close to a "multiplayer" solution. It's definitely one 
> of the "Hard Problems": 
> https://gigaom.com/2009/05/10/why-sync-is-so-difficult/
>
> Best,
> Joshua Fontany
>
> On Friday, July 16, 2021 at 5:59:57 AM UTC-7 ludwa6 wrote:
>
>> @PMario: just to say thanks (again!) for sharing another treasure of the 
>> TW world -TiddlyWeb API Explorer 
>> <https://tank.peermore.com/tanks/tiddlyweb/explorer> in this case. 
>> As per my post to this other thread 
>> <https://groups.google.com/g/tiddlywiki/c/1TtXjYSGbPw>,  it opened my 
>> eyes to the possibility of an OpenAPI Explorer in TW -and i'd love to know 
>> what you think about that, either in that other thread or via DM (this 
>> one's really not about that).
>>
>> On this topic, i can only say: i share Xavier's interest in the idea of 
>> connecting TW as front end to a backend server with muli-user / multi-edit 
>> capability.  Of course that old problem of edit conflict avoidance/ 
>> resolution would need to be solved, but i have trouble accepting that as a 
>> real stopper in this day&age -although from what i gather (from email 
>> exchange with dev Chris Dent), TiddlyWeb is not likely to be the place 
>> where such functionality will emerge.   If there be some other place to 
>> look for solutions, it'd be great if someone could share info about that 
>> here!
>>
>> /walt
>>
>>
>> On Wednesday, July 14, 2021 at 1:51:49 PM UTC+1 PMario wrote:
>>
>>> On Wednesday, July 14, 2021 at 1:38:46 PM UTC+2 somen...@gmail.com 
>>> wrote:
>>> ...
>>>
>>>> I will look into the code but it's a pitty to be TW2. Perhaps someone 
>>>> could point to me where is the code of the UI in the code of official 
>>>> tiddlywiki5. 
>>>>
>>>
>>> Hi Xavier,
>>>
>>> I think there is a bit of a misunderstanding how TiddlyWiki works. ... 
>>> TiddlyWiki is a self-contained single file wiki. ... No server is needed 
>>> other than for serving a 
>>> single file resource. 
>>>
>>> TLDR;
>>> I think it would be good, if you explain a bit closer what you want to 
>>> do. 
>>>
>>> ----------------------------------------------
>>>
>>> If you open tiddlywiki.com it's served from a github page as a single 
>>> 6MByte index.html file. ... Since github does server side compression only 
>>> about 2Mbyte are sent to the client. 
>>>
>>> Everything you see UI wise is rendered on the client. ... It would be 
>>> the same experience if I would send you myWiki.hmtl by e-mail. 
>>>
>>> If I "permalink" to eg: https://tiddlywiki.com/#HelloThere  the browser 
>>> will open the HelloThere tiddler, because the whole content is already in 
>>> the client. No server is involved, the core code "catches" the URI fragment 
>>> and displays the tiddler.
>>>
>>> -----------------
>>>
>>> A TiddlyWeb server will also "only" create a single resource if you 
>>> request https: //your-uri/index.html ... It will build the html file server 
>>> side and send it as 1 file, that contains code, UI and data to the client. 
>>>
>>> The advantage of TiddlyWeb is, that you also have some API routes that 
>>> will let you request recipes, bags and single tiddlers, without any TW UI 
>>> as text or JSON. There is a query language with which you can do server 
>>> side search. 
>>>
>>> The TW UI is about 2100 elements. If you download empty.html form 
>>> tiddlywiki.com you can open the *$:/ControlPanel : Info : Basic* : tab 
>>> and have a look a the "*Number of shadow tiddlers*": 2088 ... Most of 
>>> them are responsible for the TW js core and UI. The whole TW UI is built 
>>> using TW wikitext and tiddlers. 
>>>
>>> -mario
>>>
>>

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