Thanks for your Feedback Jed and Josiah,
@Josiah: The intention is to make a framework were it is easy create levels...and hopefully someone will create a furry cat-level.

I am still struggling inserting values derived from filters into fields:

|\define movesouth()
Southbutton Test
<$tiddler tiddler="$:/MapState">
<$action-listops $field="visible" $subfilter=<<showsouth>> />
<$action-listops $field="text" $filter=<<southsquare>>/>
</$tiddler>
\end
|
...the problem is demonstrated in http://roguelike.tiddlyspot.com/ in the 
Tiddler to test the DirectionMacro.
Thanks a lot for help.

Jan



Am 17.06.2017 um 13:28 schrieb @TiddlyTweeter:
Lovely stuff. You even thought of changing the game lines like this? ...

--- You are in a dark room looking for TiddlyWiki, its tail passes you by.

--- You pick up a cat.

:-), Josiah

On Saturday, 17 June 2017 00:23:14 UTC+2, Jan wrote:

    Hello

    Inspired by Jed Carthy'shttp://zorklike.tiddlyspot.com/#
    <http://zorklike.tiddlyspot.com/#>; I also wanted
    to explore the possibilties of using TW as a plattform for editing
    games.

    I wanted to change the interface to a darker version, where the
    dungeon
    is all black at start an will only be shown after exploring it.

    And I wanted to change mechanism to make it easier for
    average-users to
    create an own Level, so here the rooms are generated by a matrix of
    squares representing row, column and level (A-1-1 A-2-1 A-3-1...
    B-1-1
    B-2-1 and so forth) and I implemented an editor which can be
    accessed by
    a map.

    The mechanism is explained in the Wiki; the display of rooms already
    functions, but i have some trouble inserting the correct values for
    moving the player.

    So I would be pleased to have your opinions and perhaps some help
    on the
    move south-button which is there as a test.
    http://roguelike.tiddlyspot.com/ <http://roguelike.tiddlyspot.com/>

    Thanks
    Jan

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