It is sometimes useful to know whether a way contains nodes of a certain type, 
i.e. with certain tags. This commit adds a new functionality called "id 
caches" that allows to find out.

When defining a node table in Lua with `define_table` the `ids` section can now 
contain a field `cache = true`. If this is set the ids of all nodes written to 
that table are stored in memory. Later, when processing ways, that cache can be 
queried with `tablename:in_id_cache()`. Usually this would be used to query all 
the member nodes of a way: `...:in_id_cache(object.nodes)`. The `in_id_cache()` 
function returns the indexes into the `object.nodes` array where the id 
matches. From there it is possible to get the id of the matching node (with 
`object.nodes[idx]`) or the location of that node (with `object:as_point(idx)`. 
This information can be stored in a way table which will be correctly updated 
in append mode. (In append mode the in-memory id cache is populated with all 
the ids of the table for which the cache was defined.)

The whole thing only works for node tables and querying only works in the 
process_way() function. It can possibly be extended later to work in other 
contexts.
You can view, comment on, or merge this pull request online at:

  https://github.com/osm2pgsql-dev/osm2pgsql/pull/2460

-- Commit Summary --

  * Introduce new "id cache" for node tables

-- File Changes --

    A flex-config/turning-circles.lua (69)
    M src/debug-output.cpp (1)
    M src/flex-lua-table.cpp (12)
    M src/flex-table.cpp (4)
    M src/flex-table.hpp (7)
    M src/idlist.cpp (5)
    M src/idlist.hpp (7)
    M src/output-flex.cpp (85)
    M src/output-flex.hpp (19)
    A tests/bdd/flex/id-cache.feature (132)
    A tests/bdd/flex/lua-table-ids.feature (254)

-- Patch Links --

https://github.com/osm2pgsql-dev/osm2pgsql/pull/2460.patchhttps://github.com/osm2pgsql-dev/osm2pgsql/pull/2460.diff
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