You wrote: > In message <201008310920.o7v9kzui025...@stenn.ntp.org>, Harlan Stenn writes: > >You wrote: > > >> I would _never_ advice configuring more than 5 ntp servers for any > >> machine, unless some of them deliberately are made unavailable and > >> only used for monitoring/sanity-check. > > > >Sounds like a bug to me. > > It is. > > The problem is that if multiple servers with roughly identical > performance survive the culling, the clock selection codes > commitment-anxiety makes i switch partner far too often. > > If you allow the automatic poll-rate tweaker into the game, instead > of sensibly clamping maxpoll, it gets even more interesting.
Has this been brought to DLM's attention? And I assume this is not a problem with your code because you code is designed for S1 use as opposed to higher-stratum systems that are in a better "position" to have multiple servers, right? H _______________________________________________ time-nuts mailing list -- time-nuts@febo.com To unsubscribe, go to https://www.febo.com/cgi-bin/mailman/listinfo/time-nuts and follow the instructions there.