You wrote:
> In message <201008310920.o7v9kzui025...@stenn.ntp.org>, Harlan Stenn writes:
> >You wrote:
> 
> >> I would _never_ advice configuring more than 5 ntp servers for any
> >> machine, unless some of them deliberately are made unavailable and
> >> only used for monitoring/sanity-check.
> >
> >Sounds like a bug to me.
> 
> It is.
> 
> The problem is that if multiple servers with roughly identical
> performance survive the culling, the clock selection codes
> commitment-anxiety makes i switch partner far too often.
> 
> If you allow the automatic poll-rate tweaker into the game, instead
> of sensibly clamping maxpoll, it gets even more interesting.

Has this been brought to DLM's attention?

And I assume this is not a problem with your code because you code is
designed for S1 use as opposed to higher-stratum systems that are in a
better "position" to have multiple servers, right?

H

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