Peter Roozemaal wrote:
> Chuck wrote:
>> i have read several places to use many servers in my servers
>> listings.. i presently have 12. is there a practical limit where
>> after ntp only gets sluggish and the extra servers dont really help
>> it? i figured an 'even dozen' should be a good round number :)
> 
> I started with 8 uplinks in my ntpd.conf over 2 years ago. Only 4 of
> them are alive at the moment...
> For a pool server, 3 active uplinks with different "owners" is IMO a
> minimum; I recommend configuring 5-7 servers in the ntpd.conf to have
> some redundancy.
> (I picked servers "close by", on my continent, low "ping" / ntp delay.)

Since, I haven't seen Brad Knowles around these parts lately, I've take up the 
flag of Champion of False Tickers...

Below is the section from the NTP site about false tickers. 4 servers is the 
minimum to tell if one server is wrong.


> 5.3.3. Upstream Time Server Quantity
> 
> Many people wonder how many upstream time servers they should list in their
> NTP configuration file. The mathematics are complex, and fully understood by
> very few people. However, we can boil them down to some simple rules-of-thumb:
> 
> * If you list just one, there can be no question which will be considered to
>     be "right" or "wrong". But if that one goes down, you are toast.
> * With two, it is impossible to tell which one is better, because you don't
>     have any other references to compare them with.
> o This is actually the worst possible configuration -- you'd be better off
>     using just one upstream time server and letting the clocks run free if 
> that
>     upstream were to die or become unreachable.
> * With three servers, you have no protection against "falsetickers", and ntpd
>     operation will be degraded and unreliable.
> * With at least four upstream servers, one can be a "falseticker" (or just
>     unreachable) and the system can still figure out which one that is and 
 >     which one of the three remaining is the best "truechimer" to sync with.
> 
> According to Brian Utterback, the math officially goes like this:
> 
> While the general rule is for 2n+1 to protect against "n" falsetickers, this
> actually isn't true for the case where n=1. It actually takes 2 servers to
> produce a "candidate" time, which is really an interval. The winner is the
> shortest interval for which more than half (counting the two that define the
> interval) have an offset (+/- the dispersion) that lies on the interval and 
> that
> contains the point of greatest overlap.

_______________________________________________
timekeepers mailing list
[email protected]
https://fortytwo.ch/mailman/cgi-bin/listinfo/timekeepers

Reply via email to