On Thu, 17 Jul 2008 08:23:24 +0800
Zhang Weiwu <[EMAIL PROTECTED]> wrote:

> A. Kalten wrote:
> > The musical output quality of timidity, or any other software midi
> > renderer, is completely dependent on the quality of the soundfont
> > that is used. 
> Sorry I am a bit confused here. I thought it was related to the quality
> of the patches. Or, are patches sets of sound fonts? Picking up my own
> sound font for each instrument looks a bit harder to me, I am not that
> professional to recognize all instrument's name yet:)
> 

Patches and soundfonts are the same thing, except for the file
format.  Both contain the information that is necessary to recreate
a musical instrument sound.  TiMidity can use the PAT format (GUS
patches) and also the more recent SF2 format (Soundblaster soundfonts).

A separate patch or soundfont for each instrument is the best way
to get high quality sound.  But, for the sake of convenience, if you
want to try an entire collection of General Midi sound fonts, I would
recommend the Crisis GM set.  It's a bit large at 1.6 Gigabytes but
it has everything you'll need to listen to any midi file.

Do a google search for "Crisis GM soundfont".

The sound quality of the Crisis GM set is not as high as that
obtained from individual fonts, however.  Some instruments
sound better than others.  But for a quick review of a midi
file the quality is good enough.

Another good collection is the Fluid R3 GM soundfont.  This
is another large package and works well with TiMidity++.

Do a google search for "Fluid R3 soundfont".

The TiMidity configuration files for these sets (and others)
can be found at the bottom of this page:

http://timidity.s11.xrea.com/index.en.html

Just drop them in and go.

The best thing to know when experimenting with TiMidity
is the mapping of the instruments.  Each midi instrument
is indicated by a number from 0 to 127.  A good place to
start is here:

http://en.wikipedia.org/wiki/General_MIDI

AK


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