I found a reference in the archives to a butterfly port. It was supposedly in a directory that began with "broken/". Its not in the tre now. Anyone know if it survives? Ken
[EMAIL PROTECTED] wrote: Send Tinyos-help mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://mail.millennium.berkeley.edu/cgi-bin/mailman/listinfo/tinyos-help or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of Tinyos-help digest..." Today's Topics: 1. how to specify the address of ndoes (qin zhao) 2. Re: Random in TOSSIM (Philip Levis) 3. RE: How To SetUp A Basic Sensor Network (Giri Baleri) 4. SounderControl.start() (Conard, Andrew) 5. math functions and floating point numbers (virginia estellers) ---------------------------------------------------------------------- Message: 1 Date: Mon, 12 Feb 2007 15:59:47 +0000 From: "qin zhao" Subject: [Tinyos-help] how to specify the address of ndoes To: [email protected] Message-ID: Content-Type: text/plain; format=flowed Hi, I'm new to TinyOS. I started programming for a simple application with two nodes. One is the master and the other one is the slave. My question is that how to specify the address of the two nodes. What I did is that I use TOS_LOCAL_ADDRESS and compare it's value with 0. event result_t Timer.fired() { if (TOS_LOCAL_ADDRESS == 0) // this is a master, send a beacon else // this is a slave, receive a beacon .... } But during debugging with TOSSIM, the value of TOS_LOCAL_ADDRESS is always 0. Can someone tell me where is TOS_LOCAL_ADDRESS originally defined? Why it is always 0? What are the better ways to implement? Thanks a lot. Best Regards, Redmuts _________________________________________________________________ Live Search, for accurate results! http://www.live.nl ------------------------------ Message: 2 Date: Mon, 12 Feb 2007 08:25:21 -0800 From: Philip Levis Subject: Re: [Tinyos-help] Random in TOSSIM To: Urs Hunkeler Cc: [email protected] Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed On Feb 12, 2007, at 1:04 AM, Urs Hunkeler wrote: > Phil, > > It seems that Mino used different seeds. Looking at the output Mino > posted I get the impression that the order of the numbers is > different, but that the numbers always stay the same. This would > mean that the PRNG produces a limited set of numbers, which seems > to be a bit odd. That's the random seed to *TOSSIM*, not to the mote random number generators. The mote generators behave exactly as they do on real nodes: RandomMlcgP.nc: /* Initialize the seed from the ID of the node */ command error_t Init.init() { atomic seed = (uint32_t)(TOS_NODE_ID + 1); return SUCCESS; } So giving a random seed to TOSSIM will introduce randomness, such as in the order you boot nodes, but the stream of random numbers each node generates is deterministic. Phil ------------------------------ Message: 3 Date: Mon, 12 Feb 2007 08:38:26 -0800 From: "Giri Baleri" Subject: RE: [Tinyos-help] How To SetUp A Basic Sensor Network To: "MicazMAK" Cc: [email protected] Message-ID: Content-Type: text/plain; charset="us-ascii" First you need to set-up Stargate's CF card with XServe and Postgres. Please refer to Stargate manual for details (Section 3.2). http://www.xbow.com/Support/Support_pdf_files/Stargate_Manual.pdf Then program the Motes with appropriate XMesh-based sensor apps using MoteConfig. Please refer to the MoteConfig manual for details. http://www.xbow.com/Support/Support_pdf_files/MoteConfig_Users_Manual.pd f The base station Mote needs to be programmed with XMeshBase and plugged into the Stargate. Once everything is set-up, you need to specify the remote connection to Stargate's IP address in MoteView Datalog/Connection dialog. Refer to the MoteView manual for details. http://www.xbow.com/Support/Support_pdf_files/MoteView_Users_Manual.pdf Regards, Giri ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MicazMAK Sent: Friday, February 09, 2007 5:32 PM To: [email protected] Subject: [Tinyos-help] How To SetUp A Basic Sensor Network Hi I have stargate board, and couple of motes. I want to collect data from motes and store it in postgresql database and view it with moteview application. Can some one guide me how to do that. MAK ________________________________ 8:00? 8:25? 8:40? Find a flick in no time with theYahoo! Search movie showtime shortcut. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://mail.millennium.berkeley.edu/pipermail/tinyos-help/attachments/20070212/8f8e9c19/attachment.html ------------------------------ Message: 4 Date: Mon, 12 Feb 2007 13:22:41 -0500 From: "Conard, Andrew" Subject: [Tinyos-help] SounderControl.start() To: Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset="iso-8859-1" Hi, I was wondering how this method works exactly. When called once, is it only supposed to "chirp"? Or when you call it, does the sounder stay on until the SounderControl.stop() is called? For some reason, we have a program where the sounder is supposed to stay on for two seconds once a timer is set off, but it only "chirps" every time. Any help is appreciated. Thanks, Andrew -------------- next part -------------- An HTML attachment was scrubbed... URL: http://mail.millennium.berkeley.edu/pipermail/tinyos-help/attachments/20070212/b0fb2b57/attachment-0001.htm ------------------------------ Message: 5 Date: Mon, 12 Feb 2007 20:26:42 +0100 From: "virginia estellers" Subject: [Tinyos-help] math functions and floating point numbers To: [email protected] Message-ID: Content-Type: text/plain; charset="iso-8859-1" Hello! I'm having troubles to include the math.h library on a program that should run on micaz motes. I've been reading lot of the mails from the list, but I'm quite dumb and do not succed in including correctly all the files, paths... so, please, please, help me! I'm using Tinyos 1.1 - Where must I include the #include or is it includes math? - Should I change the makefile? - Is it necessary to add anything else in order to work with floats? Any comments would be much appreciated, really. Thanks -------------- next part -------------- An HTML attachment was scrubbed... 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