I was just curious if anyone knew of any existing work/methodologies for interfacing TOSSIM-live simulations with one another, in the sense that nodes from one TOSSIM-live process can communicate with another TOSSIM-live process (possibly running on separate machines).
The motivation behind this is to build slightly larger networks than possible with a single instance of TOSSIM-live on the PCs we have to work with. (They're not powerful, but we have quite a few.) Secondly, my work will involve multiple base stations and multipath routing, so I feel that 1-2 base stations per machine might be a good fit. I was considering implementing this -- each TOSSIM-live process would communicate over a TCP/IP socket (that's one per TOSSIM-live instance, *not* one per node). The reason I've been saying "TOSSIM-live" is that I'd like to be able to throttle my simulations. However, I was also thinking about any issues that might arise due to the lack of any form of global synchronization. Throttling the simulations seems like a quick and dirty asynchronous means to avoid drift for short simulations... however, this is really only delaying the inevitable drift. I am also concerned about the fact that network latency would probably lead to non-deterministic simulations. Any thoughts, advices, or comments on what I'm envisioning here? Thanks!
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