Finding a clear spot the Xmit and knowing some tricks makes working DX much easier.  Sure you can xmit for hours on the same spot and hope for the best.  If you want to get in and out fast like a CW or SSB pileups there is skill.  Different skills but skills.  Those with skills understand this and it is really easy to tell the people who really have little FT mode experience.

W0MU

On 6/2/2026 6:02 AM, Ron Spencer via Topband wrote:
Lots to agree with on this current thread. Some of my random thoughts.



FT8 and skill. I imagine there is some skill involved (beyond setting up your 
station to work ft8). But not as much compared to chasing dx on cw. For 
example, in FT8 you have NO idea where the DX is going to work next (unlike CW 
where you study the pile,  follow them as they work through it and try to 
position yourself in their path).  Instead, on FT8, you pick a spot and call. 
Check occasionally to see if that spot is still open and continue to call 
hoping the DX station clicks on you. For me, not much sense of accomplishment. 
Sorry.



Re DXpeditions. Yes I'd like to see continued emphasis on the low bands, CW and 
SSB but, and I've always felt this way, its THEIR dxpedition, THEIR money, 
THEIR time. THEY are right to run it as they want. If you don't like how 
they're running it, I'm sure you'll do better when you go there.


RE DXCC, yes, would be nice to  have a separate category for digital. But, in 
my opinion, the ARRL has, a long time ago, lost its way. Instead of making 
decisions based on what's best for the hobby they seem to make them based on 
quantity vs quality. And they seem a bit uninterested in what the members are 
saying/ suggesting. I left a while back.



All that aside, I'll continue to enjoy the hobby.......until I don't



Ron

N4XD
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