Public bug reported:

Try porting Ubuntu touch to Sony Xperia L. The icons are missing on the
dash and in App scope.

Image of App scope with no icon: http://postimg.org/image/g0twu5pyf

Following is the OpenGL errors seen in unity log:

qtmir.mir: SessionListener::starting - this= SessionListener(0x462d5384) 
session= 0x18c4794
qtmir.sessions: SessionManager::onSessionStarting - sessionName= 
UbuntuLocationService
qtmir.sessions: Session::Session()  "UbuntuLocationService"
QOpenGLShader::link: "--From Vertex Shader:
Error: Symbol textured defined with different precision in vertex and fragment 
shaders.
--From Fragment Shader:
Error: Symbol textured defined with different precision in vertex and fragment 
shaders.
"
shader compilation failed: 
"--From Vertex Shader:
Error: Symbol textured defined with different precision in vertex and fragment 
shaders.
--From Fragment Shader:
Error: Symbol textured defined with different precision in vertex and fragment 
shaders.
"
qtmir.mir: SessionListener::stopping - this= SessionListener(0x462d5384) 
session= 0x18c4794
QOpenGLShader::link: "--From Vertex Shader:
Error: Symbol textured defined with different precision in vertex and fragment 
shaders.
--From Fragment Shader:
Error: Symbol textured defined with different precision in vertex and fragment 
shaders.
"
QOpenGLShader::link: "--From Vertex Shader:
Error: Symbol textured defined with different precision in vertex and fragment 
shaders.
--From Fragment Shader:
Error: Symbol textured defined with different precision in vertex and fragment 
shaders.
"
QOpenGLShaderProgram::uniformLocation( shapeTexture ): shader program is not 
linked
QOpenGLShaderProgram::uniformLocation( sourceTexture ): shader program is not 
linked
QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( opacityFactors ): shader program is not 
linked
QOpenGLShaderProgram::uniformLocation( dfdtFactor ): shader program is not 
linked
QOpenGLShaderProgram::uniformLocation( sourceOpacity ): shader program is not 
linked
QOpenGLShaderProgram::uniformLocation( distanceAA ): shader program is not 
linked
QOpenGLShaderProgram::uniformLocation( textured ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( aspect ): shader program is not linked

** Affects: unity8 (Ubuntu)
     Importance: Undecided
         Status: New

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https://bugs.launchpad.net/bugs/1493185

Title:
  missing icons in dash/app scope for ubuntu touch vivid image

Status in unity8 package in Ubuntu:
  New

Bug description:
  Try porting Ubuntu touch to Sony Xperia L. The icons are missing on
  the dash and in App scope.

  Image of App scope with no icon: http://postimg.org/image/g0twu5pyf

  Following is the OpenGL errors seen in unity log:

  qtmir.mir: SessionListener::starting - this= SessionListener(0x462d5384) 
session= 0x18c4794
  qtmir.sessions: SessionManager::onSessionStarting - sessionName= 
UbuntuLocationService
  qtmir.sessions: Session::Session()  "UbuntuLocationService"
  QOpenGLShader::link: "--From Vertex Shader:
  Error: Symbol textured defined with different precision in vertex and 
fragment shaders.
  --From Fragment Shader:
  Error: Symbol textured defined with different precision in vertex and 
fragment shaders.
  "
  shader compilation failed: 
  "--From Vertex Shader:
  Error: Symbol textured defined with different precision in vertex and 
fragment shaders.
  --From Fragment Shader:
  Error: Symbol textured defined with different precision in vertex and 
fragment shaders.
  "
  qtmir.mir: SessionListener::stopping - this= SessionListener(0x462d5384) 
session= 0x18c4794
  QOpenGLShader::link: "--From Vertex Shader:
  Error: Symbol textured defined with different precision in vertex and 
fragment shaders.
  --From Fragment Shader:
  Error: Symbol textured defined with different precision in vertex and 
fragment shaders.
  "
  QOpenGLShader::link: "--From Vertex Shader:
  Error: Symbol textured defined with different precision in vertex and 
fragment shaders.
  --From Fragment Shader:
  Error: Symbol textured defined with different precision in vertex and 
fragment shaders.
  "
  QOpenGLShaderProgram::uniformLocation( shapeTexture ): shader program is not 
linked
  QOpenGLShaderProgram::uniformLocation( sourceTexture ): shader program is not 
linked
  QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
  QOpenGLShaderProgram::uniformLocation( opacityFactors ): shader program is 
not linked
  QOpenGLShaderProgram::uniformLocation( dfdtFactor ): shader program is not 
linked
  QOpenGLShaderProgram::uniformLocation( sourceOpacity ): shader program is not 
linked
  QOpenGLShaderProgram::uniformLocation( distanceAA ): shader program is not 
linked
  QOpenGLShaderProgram::uniformLocation( textured ): shader program is not 
linked
  QOpenGLShaderProgram::uniformLocation( aspect ): shader program is not linked

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