I'm done with this for now. The issue is not that it's technically difficult, but that our primary customer is Unity8. And Unity8 is not presently fast enough on mobile devices to keep up a smooth frame rate, either with constant double buffers or with dynamic queue scaling.
** Changed in: mir Status: In Progress => Won't Fix ** Changed in: mir Milestone: 0.21.0 => None ** Changed in: mir (Ubuntu) Status: Triaged => Won't Fix -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mir in Ubuntu. https://bugs.launchpad.net/bugs/1240909 Title: [performance] Restore support for better-than-triple buffering by default. Status in Mir: Won't Fix Status in mir package in Ubuntu: Won't Fix Bug description: We really should restore support for double-buffering where possible. Presently we're on triple-buffering all the time. To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1240909/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp