Looking at the i915 bug report, it seems like the distance field text
rendering shader in Qt has too much instructions (in its HQ version) and
exceeds the number of texture indirections, would be interesting to
check if the distance field UbuntuShape shader has the same issue.

It would also be interesting to know how much instructions take the
alternative (enabled on OpenGL ES 2 when OES_standard_derivatives is not
supported) mipmapped UbuntuShape fragment shader (UC_SHAPE_MIPMAPS=1
must be set in the env to force its use).

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https://bugs.launchpad.net/bugs/1580792

Title:
  Unity8 on Intel Atoms performs poorly

Status in unity8 package in Ubuntu:
  Confirmed

Bug description:
  (problem forked from bug 1549455)

  Unity8 on Intel Pineview performs very poorly. Frame times appears to
  be up to 900ms, Qt's renderer thread using 100% CPU.

  Running unity8 with MESA_DEBUG=1 EGL_LOG_LEVEL=debug reveals a few MESA 
errors:
  http://paste.ubuntu.com/16344427/

  Quoting @vanvugt "Those Mesa errors "Mesa: User error:" all look like
  OpenGL features that Unity8 is hitting but mir-demos don't. So those
  gl calls are also good candidates for explaining poor performance,
  especially if Mesa is falling back to software rendering for them."

  Since Qt tends to perform just fine on that hardware in X11, something
  isn't right.

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