Public bug reported: Unity8 uses 3-finger gestures for dragging windows, but if any of those fingers is lost, the gesture is interrupted. Instead, we should accept the three fingers and only interrupt the gesture when all three fingers are lifted. This way the drag gesture should be much more reliable.
An additional question is whether we should re-grab the fingers within the area they are expected (so e.g. over the window being dragged) - this would then allow you to continue to drag when one of your fingers went out of the touch area and got back in. ProblemType: Bug DistroRelease: Ubuntu 16.04 Package: unity8 8.12+16.04.20160620.3-0ubuntu1 [origin: LP-PPA-ci-train-ppa-service-stable-phone-overlay] ProcVersionSignature: Ubuntu 4.4.0-24.43-generic 4.4.10 Uname: Linux 4.4.0-24-generic x86_64 NonfreeKernelModules: zfs zunicode zcommon znvpair zavl ApportVersion: 2.20.1-0ubuntu2.1 Architecture: amd64 CurrentDesktop: Unity Date: Mon Jun 27 17:53:32 2016 InstallationDate: Installed on 2016-05-06 (51 days ago) InstallationMedia: Ubuntu 16.04 LTS "Xenial Xerus" - Release amd64 (20160420.1) SourcePackage: unity8 UpgradeStatus: No upgrade log present (probably fresh install) ** Affects: unity8 (Ubuntu) Importance: Medium Status: Triaged ** Tags: amd64 apport-bug third-party-packages xenial ** Changed in: unity8 (Ubuntu) Status: New => Triaged ** Changed in: unity8 (Ubuntu) Importance: Undecided => Medium -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu. https://bugs.launchpad.net/bugs/1596592 Title: Multi-finger gestures should continue when one finger lost when possible Status in unity8 package in Ubuntu: Triaged Bug description: Unity8 uses 3-finger gestures for dragging windows, but if any of those fingers is lost, the gesture is interrupted. Instead, we should accept the three fingers and only interrupt the gesture when all three fingers are lifted. This way the drag gesture should be much more reliable. An additional question is whether we should re-grab the fingers within the area they are expected (so e.g. over the window being dragged) - this would then allow you to continue to drag when one of your fingers went out of the touch area and got back in. ProblemType: Bug DistroRelease: Ubuntu 16.04 Package: unity8 8.12+16.04.20160620.3-0ubuntu1 [origin: LP-PPA-ci-train-ppa-service-stable-phone-overlay] ProcVersionSignature: Ubuntu 4.4.0-24.43-generic 4.4.10 Uname: Linux 4.4.0-24-generic x86_64 NonfreeKernelModules: zfs zunicode zcommon znvpair zavl ApportVersion: 2.20.1-0ubuntu2.1 Architecture: amd64 CurrentDesktop: Unity Date: Mon Jun 27 17:53:32 2016 InstallationDate: Installed on 2016-05-06 (51 days ago) InstallationMedia: Ubuntu 16.04 LTS "Xenial Xerus" - Release amd64 (20160420.1) SourcePackage: unity8 UpgradeStatus: No upgrade log present (probably fresh install) To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1596592/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp