And from Unity System Compositor I can get:

[2017-02-02 14:00:54.259614] compositor: Display 0x7fadf0007be0 averaged 53.175 
FPS, 0.000 ms/frame, latency 4.910 ms, 54 frames over 1.015 sec, 100% bypassed
[2017-02-02 14:00:55.260318] compositor: Display 0x7fadf0007be0 averaged 51.963 
FPS, 0.000 ms/frame, latency 5.290 ms, 52 frames over 1.000 sec, 100% bypassed
[2017-02-02 14:00:56.276872] compositor: Display 0x7fadf0007be0 averaged 46.234 
FPS, 0.000 ms/frame, latency 6.132 ms, 47 frames over 1.016 sec, 100% bypassed
[2017-02-02 14:00:57.301813] compositor: Display 0x7fadf0007be0 averaged 53.661 
FPS, 0.000 ms/frame, latency 5.796 ms, 55 frames over 1.024 sec, 100% bypassed
[2017-02-02 14:00:58.310135] compositor: Display 0x7fadf0007be0 averaged 53.554 
FPS, 0.000 ms/frame, latency 5.546 ms, 54 frames over 1.008 sec, 100% bypassed
[2017-02-02 14:00:59.326868] compositor: Display 0x7fadf0007be0 averaged 52.127 
FPS, 0.000 ms/frame, latency 5.053 ms, 53 frames over 1.016 sec, 100% bypassed
[2017-02-02 14:01:00.326897] compositor: Display 0x7fadf0007be0 averaged 39.998 
FPS, 0.000 ms/frame, latency 4.814 ms, 40 frames over 1.000 sec, 100% bypassed
[2017-02-02 14:01:01.326999] compositor: Display 0x7fadf0007be0 averaged 50.994 
FPS, 0.000 ms/frame, latency 5.067 ms, 51 frames over 1.000 sec, 100% bypassed
[2017-02-02 14:01:02.327102] compositor: Display 0x7fadf0007be0 averaged 59.993 
FPS, 0.000 ms/frame, latency 4.097 ms, 60 frames over 1.000 sec, 100% bypassed
[2017-02-02 14:01:03.327407] compositor: Display 0x7fadf0007be0 averaged 58.982 
FPS, 0.000 ms/frame, latency 4.778 ms, 59 frames over 1.000 sec, 100% bypassed
[2017-02-02 14:01:04.327648] compositor: Display 0x7fadf0007be0 averaged 55.986 
FPS, 0.000 ms/frame, latency 5.231 ms, 56 frames over 1.000 sec, 100% bypassed
[2017-02-02 14:01:05.327891] compositor: Display 0x7fadf0007be0 averaged 52.987 
FPS, 0.000 ms/frame, latency 5.004 ms, 53 frames over 1.000 sec, 100% bypassed
[2017-02-02 14:01:06.344845] compositor: Display 0x7fadf0007be0 averaged 49.166 
FPS, 0.000 ms/frame, latency 5.241 ms, 50 frames over 1.016 sec, 100% bypassed
[2017-02-02 14:01:07.345121] compositor: Display 0x7fadf0007be0 averaged 50.985 
FPS, 0.000 ms/frame, latency 5.065 ms, 51 frames over 1.000 sec, 100% bypassed
[2017-02-02 14:01:08.347282] compositor: Display 0x7fadf0007be0 averaged 51.887 
FPS, 0.000 ms/frame, latency 4.079 ms, 52 frames over 1.002 sec, 100% bypassed
[2017-02-02 14:01:09.372834] compositor: Display 0x7fadf0007be0 averaged 52.654 
FPS, 0.000 ms/frame, latency 4.522 ms, 54 frames over 1.025 sec, 100% bypassed
[2017-02-02 14:01:10.380422] compositor: Display 0x7fadf0007be0 averaged 49.623 
FPS, 0.000 ms/frame, latency 4.794 ms, 50 frames over 1.007 sec, 100% bypassed
[2017-02-02 14:01:11.396684] compositor: Display 0x7fadf0007be0 averaged 51.167 
FPS, 0.000 ms/frame, latency 5.505 ms, 52 frames over 1.016 sec, 100% bypassed

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You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to unity8 in Ubuntu.
https://bugs.launchpad.net/bugs/1661128

Title:
  [regression] Unity8 stutters constantly (like half frame rate)

Status in Canonical System Image:
  Confirmed
Status in Mir:
  In Progress
Status in Mir 0.26 series:
  Confirmed
Status in unity8 package in Ubuntu:
  Confirmed

Bug description:
  Unity8 stutters constantly (like half frame rate) on a high-end
  desktop.

  This regression only happened recently, perhaps due to the
  introduction of Mir 0.26.0.

  Surprisingly though, using the same Mir release I can start a demo
  server on another VT and everything is silky-smooth. The problem only
  seems to occur with Unity8.

To manage notifications about this bug go to:
https://bugs.launchpad.net/canonical-devices-system-image/+bug/1661128/+subscriptions

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