I'm not totally convinced that this bug is about relative pointer
movement. For example, if I leave the pointer at one corner of the
virtual screen, then move it outside and all the way around the edge,
then move it back inside the virtual screen at the opposite corner, the
virtual pointer moves more or less to the bottom right.

Also, given that the pointers gradually calibrate and move more closely
in sync with each other, it feels like there's some "estimate" for the
mapping between the size of the graphics tablet and the screen that is
improving as you increase the range of coordinates that U8 has sampled.

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https://bugs.launchpad.net/bugs/1670670

Title:
  Unity8 pointer does not stay in sync with Qemu VM tablet input

Status in Canonical System Image:
  Confirmed
Status in mir package in Ubuntu:
  Invalid
Status in qtmir package in Ubuntu:
  Confirmed
Status in unity8 package in Ubuntu:
  Confirmed

Bug description:
  Each time you login, or come back from the lock screen, you need to
  "recalibrate" the pointer by carefully moving the pointer into each
  corner.

  Contrast this with unity7, where the absolute position of the virtual
  tablet pointer is tracked, and sync is never lost.

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https://bugs.launchpad.net/canonical-devices-system-image/+bug/1670670/+subscriptions

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