** Description changed:

  [Description]
  This is a request to backport this fix from mesa 21.1 to focal-updates which 
is affecting users of WSL:
  
  
https://gitlab.freedesktop.org/mesa/mesa/-/commit/7ff30a0499bd872d77b0f377414bbc03463b9f87
  
  This cached stale pointer is causing various chromium applications
  (Edge, Chrome, Visual Studio Code, etc…) to hang on resize when vGPU is
  enabled in WSLg. We’re getting incredibly unlucky because a glx drawable
  is being freed and reallocated with exactly the same heap pointers
  during a resize, which is causing Mesa to think the new drawable is
  already fully initialized when binded to the context, but it is not true
  and only because the new drawable is matching the old stale pointer for
  the previously freed drawable… and as a result the context remain
  invalid and the app is unable to present.
  
  With the push of WDDMv3 drivers which expose vGPU in WSL, the number of
  users hitting this issue is increasing.
  
  [Test Case]
  On Windows 11 with WSLg and Ubuntu 20.04
  
  1. Verify that hardware acceleration is enable either with glxinfo -B or in 
edge with edge://gpu
  2. Install and launch chrome, edge or vscode
  3. Resize the windows repeatedly
  
  Verification:
  The app must not crash or hang.
+ 
+ [What could go wrong]

-- 
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https://bugs.launchpad.net/bugs/1950174

Title:
  [SRU] focal: gallium: Reset {d,r}Priv in dri_unbind_context

Status in mesa package in Ubuntu:
  Fix Released
Status in mesa source package in Focal:
  Incomplete

Bug description:
  [Description]
  This is a request to backport this fix from mesa 21.1 to focal-updates which 
is affecting users of WSL:

  
https://gitlab.freedesktop.org/mesa/mesa/-/commit/7ff30a0499bd872d77b0f377414bbc03463b9f87

  This cached stale pointer is causing various chromium applications
  (Edge, Chrome, Visual Studio Code, etc…) to hang on resize when vGPU
  is enabled in WSLg. We’re getting incredibly unlucky because a glx
  drawable is being freed and reallocated with exactly the same heap
  pointers during a resize, which is causing Mesa to think the new
  drawable is already fully initialized when binded to the context, but
  it is not true and only because the new drawable is matching the old
  stale pointer for the previously freed drawable… and as a result the
  context remain invalid and the app is unable to present.

  With the push of WDDMv3 drivers which expose vGPU in WSL, the number
  of users hitting this issue is increasing.

  [Test Case]
  On Windows 11 with WSLg and Ubuntu 20.04

  1. Verify that hardware acceleration is enable either with glxinfo -B or in 
edge with edge://gpu
  2. Install and launch chrome, edge or vscode
  3. Resize the windows repeatedly

  Verification:
  The app must not crash or hang.

  [What could go wrong]

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