Just remembered. This still isn't enough for FPS gaming. We need to implement pointer "grabs" for first-person-shooter type games, so that the cursor never escapes the window while you're playing. Although a workaround in the absence of grabs is to just say we only support single-monitor setups, in fullscreen, for FPS gaming right now. Such a setup constrains the cursor to never escape, but we will still need a more general solution like pointer grabs.
-- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mir in Ubuntu. https://bugs.launchpad.net/bugs/1276322 Title: [enhancement] Mir lacks relative mouse support Status in Mir: Fix Committed Status in mir package in Ubuntu: Triaged Bug description: Mir lacks relative mouse support, as well as a way to warp the mouse. This is a problem when it comes to SDL as quite a few games depend on these features. SDL bug report: https://bugzilla.libsdl.org/show_bug.cgi?id=2380 This is the only thing that is blocking full SDL Mir support. To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1276322/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp