> You can only sell this game independently of its value, as a basic copying
> service you provide, so "a reasonable" copying fee" is what is expected.
>
> In other words, you can't sell these two games for whatever price you feel
> like. The "reasonable" makes these two games
> nonfree.
What you missed is the part where you can cheat this by simply bundling it
with something else. The SIL Open Font License has something vaguely similar:
you're required to redistribute fonts licensed in such a manner with a
program. See: https://www.gnu.org/licenses/license-list.html#SILOFL
> I hadn't thought of the free engine + nonfree Non-functional Data issue.
But
> you know, this sounds absurd to me because... WITHOUT "NON-FUNCTIONAL" DATA
> THERE IS NO GAME!
> The graphics and sounds are also what make the game what it is. You cannot
> compare them with say... desktop wallpapers and sounds!
Similarly, without the movie there is no movie.
When I say "non-functional", I mean that these parts of the game don't do
anything. The game engine (i.e. the program that allows you to play the game)
does do a practical job. The game data, on the other hand, is artistic, so we
don't need to treat it the same as a computer program.
In particular, though it isn't likely due to the way ScummVM is written
(apparently a lot of hacks for individual games; I haven't looked at the
source code myself), it is perfectly possible to use ScummVM as a base to
create a new game. Similarly, the Freedoom project was made possible by the
Doom engine being free, even though the Doom non-functional data remains
nonfree.