> You can only sell this game independently of its value, as a basic copying
> service you provide, so "a reasonable" copying fee" is what is expected.
>
> In other words, you can't sell these two games for whatever price you feel
> like. The "reasonable" makes these two games
> nonfree.

What you missed is the part where you can cheat this by simply bundling it with something else. The SIL Open Font License has something vaguely similar: you're required to redistribute fonts licensed in such a manner with a program. See: https://www.gnu.org/licenses/license-list.html#SILOFL

> I hadn't thought of the free engine + nonfree Non-functional Data issue. But
> you know, this sounds absurd to me because... WITHOUT "NON-FUNCTIONAL" DATA
> THERE IS NO GAME!
> The graphics and sounds are also what make the game what it is. You cannot
> compare them with say... desktop wallpapers and sounds!

Similarly, without the movie there is no movie.

When I say "non-functional", I mean that these parts of the game don't do anything. The game engine (i.e. the program that allows you to play the game) does do a practical job. The game data, on the other hand, is artistic, so we don't need to treat it the same as a computer program.

In particular, though it isn't likely due to the way ScummVM is written (apparently a lot of hacks for individual games; I haven't looked at the source code myself), it is perfectly possible to use ScummVM as a base to create a new game. Similarly, the Freedoom project was made possible by the Doom engine being free, even though the Doom non-functional data remains nonfree.

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