How hard is it to turn those FLOSS games into independent packages? You would not want to implement the DRMs provided by steam and you would not really need in-game voice (Mumble can be separately used), chatting (many free software alternatives) or music playing (same thing). I guess most games do not lose much interest if in-game achievements, micro-transactions, statistics and social networking features are removed. On GNU/Linux, the package manager would take care of the updates. In the end, and if https://en.wikipedia.org/wiki/Steam_(software) is complete, the only feature to implement are the networking and player authentication tools (that would authenticate to separate servers) and the matchmaking services.

Reply via email to