Release 57:
More buildable furniture.
More buildable doors.
Rotating doors nolonger gib by default at low dmg rates if stuck against an
obstacle.
(dmg rates over 35 will still gib by default, this is all set in the
g_door_rotating... etc cvars, you can set_temp_for_type them in your mapinfo
file
for your map ofcourse).
suggested_*level for oil, water, lava etc just like foliage (so you can set
defaults for your map)
You can now flood maps with chemical, and methane seas,
enegy hits above the chemical will cause an energy blast,
bullet shots, and hits, will have a chance of causing a small explosion above
the methane sea, explosions cause larger explosions in the methane vapour.
Download:
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
No java direct download of version 57:
http://downloads.sourceforge.net/project/chaosesqueanthology/Rel_57/XonoticChaosEsqueAnthologyREL57.iso?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaosesqueanthology%2F&ts=1429925638&use_mirror=liquidtelecom
(For those wishing just to update Xon/data/, the pk3's you'll need are the
zzzzzzzzz999999bla.pk3, the z9_buildable buildings pk3, and the
z9-xmod-mapresouces pk3, you know where to get them (same place as last
time))
Game is fully opensource/libre, media and code.