That said, I would add money into the bounty pool to lobby every studio that contributed to the unreal engine up until the point of Deus Ex.
I think the agreement was more complicated. I think making non-free software
free is just as hard as making free software non-free, you have to get
everybody that contributed to agree, but it would be a hell of a lot easier
with unreal engine 1, because that's when they had less people developing it.
I bet MS would love to put the NT Kernel under a GPL compatible license so
they can get BtrFS working on Windows, but the NT Kernel touched too many
hands making it impossible to track down. That's why when you have in house
software and you want full control of it, it would be wise to add a "It's not
your code, it's the company's" clause to the contract.
- [Trisquel-users] Another free engine of a commercial Game: Se... commodore256
- Re: [Trisquel-users] Another free engine of a commercial... jadedml
- Re: [Trisquel-users] Another free engine of a commercial... anthk
- Re: [Trisquel-users] Another free engine of a commer... commodore256