> completely putting aside economic concerns (and its naive to do that),
there seems little point working hard on a game almost nobody would play.
That just goes to show that you're not a game developer. ;) See, this is an
untrue statement. A lot of the time, we make games because we personally want
to play them; one great example is the little game that I started making
earlier this week called Tangomon. No one has asked for it or indicated that
they are interested in it, but I am interested in it, so in that sense I'm
scratching my own itch.
It's the same as any other art. You design a game because you want to make
something good that people, often including yourself, can enjoy. Or,
alternatively, you design a game as a form of personal expression. You do not
design a game primarily for the purpose of being popular. Or rather, when
being popular is the primary reason you design a game, it's never
particularly good. Making the game popular is a secondary thing you want to
do, and only either because you want more people to experience it, or because
you want to be able to make games more often.
> My goal in proposing GOLD is to make the libre gaming community more
visible, and attract more gamers to it. I think this *in itself* will
increase the motivation for game developers to go libre.
That's true, and I agree entirely with this goal. In short, let's make libre
gaming cool! :) I just don't think including non-trap
libre-software-but-proprietary-data games will particularly affect efforts
toward this goal.