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Hi Mickle and Jurgen Thanks for the nice compliments. I still didn't feel right about the Boolean algebra so reviewed it today and found an error in my math. I fixed it below. Sincerely, Pete Logical Notes This section can be glossed over if desired. The purpose of the section is to demonstrate to those interested that the subject of the goals package rests upon a firm logical foundation. The subject of logic rests upon two fundamental axioms: 1)The common class of a concept and its absence does not exist. (x(1-x))=0. This equation is only satisfied when x is either zero or unity. Thus, in the algebra of classes (Boolean algebra) (symbolic logic) the symbols can only have the value of zero or unity.) (A "Common Class" is a group of items that share characteristics of two parent classes. View this as two circles overlapping. The area of overlap is the common class as it is part of both circles. (x(1-x))=0 View this formula as a bucket full of black marbles and white marbles. If you pull out one marble it can be either white or black. There are no other possibilities so this equation says "Can I pull out a marble that is both black and white? The answer is no so in Boolean algebra you put the value for false which is zero.) 2)The universe can be divided into any concept and its absence. (x + (1-x) =1.) (Using the same bucket of black and white marbles this statement says that if you pull out a marble it will be either black or white. The equation then reads if I pull out a marble it must be either black or white and the answer is the Boolean value for true which is the number 1.) >From these two basic axioms all other logical propositions are derived. One of these propositions states that the types of possible classes that can exist with two concepts, x, y, are four. Their sum equals the universe: unity. xy + x(1-y) + y(1-x) + (1-x)(1-y) = 1 (1 and 2 above dealt with one value and its absence. Now we have two values and their absences. Lets picture two buckets. The first has black marbles and white marbles to represent X and its absence 1-X the second bucket has red and blue marbles to represent Y and its absence 1-Y. if we pull out one marble at random from each bucket we can get the combinations of black and red, black and blue, white and red and white and blue. Those are the only possible combinations so the equation states these 4 combinations of two values and their absences are all of the possible combinations we can get in this situation and the answer is true or the Boolean value 1.) Any goals package contains two concepts; these plus their absences (negatives) constitute the four legs of the package. The 'To know' package is such a package. If we represent 'To know' by x, and 'To be known' by y, we can see from the above equation regarding two concepts that the four possible classes are: ((right here is where you see why Dennis felt the need for the algebraic symbols. The phrase "to know is the causative action of bringing an effect into existence and the phrase "to be known" is the passive action of perceiving what someone else has brought into existence. Now, when we formulate this into the statements of the to know goals package it becomes "Must be known" is the causative xy This is the class To know and To be known. These are complementary postulates, and are a no-game class. x(1-y) This is the class To know and To not be known. These are conflicting postulates, and are a game class. y(1-x) This is the class To be known and To not-know. These are conflicting postulates, and are a game class. (1-x)(1-y) This is the class To not-know and To not be known. These are complementary postulates, and are a no- game class. The sum of these four classes is the totality of the universe of the two concepts. "To know" and "To be known". Within these four classes, then, the whole subject of knowing and being known is contained. When we consider each of these four classes from the viewpoint of 'self' and 'others' we arrive at 2x4=8 classes. When we consider each of these 8 classes from the viewpoint of 'origin' and 'receipt' we arrive at 2x8=16 classes. These 16 classes are the 16 levels we find when we examine the 'To know' goals package. We can equally, of course, cut the universe into any two purposes in the form 'To -' and 'To be -', and arrive at the same conclusion viz: That the whole universe of the two concepts is within that package. (At this point I made the mistake of thinking that Dennis was talking about the Level 5 chart. He is not. The level 5 chart only deals with the two games conditions between two opponents which is the middle two values above (x(1-y) and y(1-x)) the other two are "no game" conditions and not on the level 5 chart. So what Dennis is showing here is that on any goal an individual can interact with another in only 4 ways. Two of these will be friendly no games conditions and two will be conflicts between opposing goals. When you add in the 4 combinations from the others point of view you get 8 points of view of this goal and when you consider who started in interaction, self or other, this would make 16 different combination of how self and other could interact on this goal. Stated a little different there are: 4 ways self can pursue a goal with other 4 ways other can pursue a goal with self And either self or other started the current effort toward a goal Thus a total of 4x4x2=16 different ways to pursue a goal. Since these are ALL the ways these two could interact we can be assured that while we are taking apart a goals package in the mind we are not leaving something undone. Dennis proves here that he has considered all the possibilities. ) ((OOPs! Still had an error. 4x4x2=32 not 16. The correct formula is (4+4)x2=16 and looks like this: For self origin self other 1. Xy x 2. Xy x 3. x(1-y) x 4. x(1-y) x 5. y(1-x) x 6. y(1-x) x 7. (1-x)(1-y) x 8. (1-x)(1-y) x For other origin self other 1. Xy x 2. Xy x 3. x(1-y) x 4. x(1-y) x 5. y(1-x) x 6. y(1-x) x 7. (1-x)(1-y) x 8. (1-x)(1-y) x Line 1 and 2 Starting at the top from self's point of view xy is the complementary goal must be known, must know first originated by self then originated by other. Line 3 and 4 is the goals must be known, must not know (x(1-y)) in conflict originated by self on line 3 and by other on line 4. Line 5 and 6 are the conflicting goals must know, must not be known (y(1-x)) originated by self online 5 and by other on line 6. Line 7 and 8 are the complementary goals must not be known, must not know ((1-x)(1-y)) originated first by self on line 7 then by other on line 8. The next block of 8 lines is the same from other's point of view. Now why did Dennis add the second point of view for others to this? From self's viewpoint in the first 8 statements self is at Must be known but never at Must Know. Only in the second block of 8 lines is self at Must Know and other occupies the Must be Known leg. All 16 lines are necessary for self to occupy each of the 4 legs and be opposed by each of the oppositions or compliments and either be the origin or the recipient of the action.)) Thus, we have proven within the rigors of strict logical reasoning that any goals package contains the full universe of its component concepts, and that no part of life is external to the package. In the language of the mathematician the 16 levels of the goals package are necessary and sufficient for our purposes. _______________________________________________ Trom mailing list Trom@lists.newciv.org http://lists.newciv.org/mailman/listinfo/trom