************* The following message is relayed to you by trom@lists.newciv.org ************ Hi Max Developing skill at playing any game or doing any activity is done by lots of practice and study. Play the game many times against very skilled players. Read books on the strategy of playing that game. When you can see by the moves your opponent is making what his long term strategy is you are at least matched in skill and may be able to win the match.
As games get more complex it is possible sometimes to make all the "right" or best moves and still lose. However, the purpose of TROM is to find what games I am compulsively playing and reduce their importance till I am free to play or not play those games. A Game in TROM is defined as activity with postulates in oppsition. Checkers is a game with goals(postulates) in opposition. i want to win and i want you to lose opposed to you wanting to win and you wanting me to lose. but, checkers seldom becomes a compulsive game, one where i MUST play it. So checkers is unlikely to come up as a portion of my mind that need to be reduced in importance. The games Dennis says need attention are the junior universes in the TROM book like eating, sex, love, admiration etc. When i see a girl and automatically see her as a sex object, mentally taker her clothes off etc then i need to timebreak this bond between girls and sex When I hear that some policeman has arrested a 10 year old child for running a lemonade stand with out getting a city license and i get angry then i clearly need to timebreak my feelings about the jerks in the government. When i attend a funeral and get all chocked up about the respects being paid to the departed then i have some charge on the need for admiration and need to do some timebreaking. Was this helpfu? Keep on TROMing Pete Sent from my iPad On Apr 22, 2012, at 9:10 AM, max-cz...@seznam.cz wrote: > ************* > The following message is relayed to you by trom@lists.newciv.org > ************ > Hi! > > The last letter I got (Trom Digest, Vol 93, Issue 13 – about how a practician > of TROM perceives beautiful things) made me write my own letter with a bit of > thoughts and a bit of questions I pose to gone-far-in-practice TROMers. > I’m writing this letter and think that I have to say, that all the following > are thoughts from my position – of being at level 2 only. So they are sort of > thoughts that I made, not the pure truth. But I used logic, so they are > likely to be logical . > > Let’s take a game of checkers as an example. As far as I know, this game has > limited possibilities of how it (game of checkers) goes. Though I doubt it > matters. > As far as I get it, TROM gives enough tools for making you a master of this > game. By that I mean the maximum level of skill – in every situation you know > the best move to make. Btw, it means, that if 2 people of this maximum level > of skill would play checkers against each other, they would always get DRAW > result. Or, maybe, the one playing for white would always win. > So, I have a question here. What are the exact steps that I must do > (currently being at level 2 of TROM) to become a master of checkers? As far > as I get it, completing levels 1 to 5 does not make you master of the game of > checkers (maybe I’m mistaking – but if it would make you master of that game, > why would there be level 6 (that anti-Bonding tech) ) ? Again, what do I do > (which TROM techs exactly I use) to become a master of checkers? > > Btw, another question (though if I have correct perspective in a block of > text above, the answer to this question would be YES). If a person, who only > knows the rules of game checkers, and played this game, for example, only 10 > times in his life (or 5 times in his life, or never, but knows the game > rules), goes all the steps to become a master of that game, does he need > any more EXPERIENCE in this game – or he will have all answers coming to him > intuitively? Because, as far as I observed in life, those, who are closer to > being master in some game – they are understanding more things from the > experience they get. I mean, a person, which is closer to being a master, > would improve his skill more from playing a same game (I mean an instance of > game), than a person, who is not so close to being a master. So if he would > be a master, he would not need to ever play this game – he would just be a > perfect player in this game right after he understood the rules of game. Is > it so? > > I can’t deny that I’m curious about becoming master or increasing closeness > to being a master in some games. Coz it seems to be possible with TROM. > Doesn’t it? > > Waiting for your answers and opinions. > > Cheers, > Max > > P.S.: I seem to be having problems with receiving letters to my e-mail > (max-cz...@seznam.cz) (maybe someone besides me knows the password) so if > someone would send any letter to my e-mail in future, to which I don’t reply, > please resend it and write here that you did so (hope it’s not gonna spam the > list too much). > _______________________________________________ > Trom mailing list > Trom@lists.newciv.org > http://lists.newciv.org/mailman/listinfo/trom _______________________________________________ Trom mailing list Trom@lists.newciv.org http://lists.newciv.org/mailman/listinfo/trom