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For those of you who don't know him, Dennis Stephens was an old timer in Scientology. he started his first coaudit with book 1 in 1950. In 1979 he published The Resolution of Mind, a Games Manual. From 1992 to 1994 he dictated his research notes on the TROM material to cassette tapes. these tapes were never published. I found the tapes in 2002 and transcribed them early in 2012 and just finished editing them for publication as 5 books on the basic research which became TROM. the titles are
01 Bond Breaking 02 Insanity Point 03 Philosophy and levels 2, 3 and 5 of TROM 04 Expanding on Level 5 05 The Game Strategy These books are in the public domain and can be downloaded from www.tromhelp.com/books The following is a chapter from 05 The Game Strategy: "Back in the 1950’s in London there used to be a game us auditors played and it’s based upon a very, very old game on the time track. Very, very early in this universe there’s a game called the “Surprise Game”. You see, a being goes up to another being and says, “Look now,” he says’ “imagine this box here.” And, “Yes,” says the other being and he imagines a box. “Just imagine,” he says, “when you open the lid of this box and look inside you will get a surprise. Just agree that that will be so.” And the other being says, “Alright. I agree that when I open up the box and look inside I will get a surprise.” Then the first being says to him, “Ok, now go ahead and open the box and look inside.” So he opens the lid of the box that he’s just mocked up. Opens it and looks inside and, of course, gets a surprise. See? “What a marvelous game,” you see, surprise game. And we used to play this game in London. Ron Hubbard introduced the game there. He told us it was an early track game and many of us checked it out and found it is so. You can find it, you can find this game on anyone’s timetrack, right very, very early on. Very early universe this game is, the surprise game. I used to play this game with all the other auditors. We used to play on each other and get other people to play this game and get our preclears to play this game. I noticed something quite interesting about this game, that people who couldn’t make the game work were heavy cases. In other words, if a person could make this game work, you could try this game on them and they could open the box and get a surprise they were pretty easy running preclears. They weren’t in any great case difficulties. But when you got someone to explain the thing to them and got them to do it and they opened the box up and never got a surprise, then this was a difficult case. But we never figured out why this was so. It was so, and other auditors spoke to me about it and they checked it out, too, and they found that all the people that could make this game work were easy running preclears. And all those who couldn’t make the game work were rather heavy cases. And there the matter sort of rested. I couldn’t figure out why it was. Must be something to do with games, you know, must be something to do with this game of surprise and there the matter was dropped. And so forth. It was only many, many years later when I was researching in the area of TROM that I began to put all these bits together, on the subject of surprise, and so forth, and tied it up with various other things and could understand why when a person can play this game their a pretty easy running PC. When they can’t play this game, they never get the surprise when they open the box up, they’re a rather difficult case. Surprise and Not Know Well now, before we proceed we would have to go ahead and know a little bit more about this subject of a surprise. Well before you can be surprised in this universe, before you can have a surprise you have to be willing to “not know” something. Now that is absolutely fundamental to this game. If you are willing to “not know” something you can always get a surprise. Now almost anyone can do this, but a person who is in pretty good case shape and has good control over their “to know” postulates and their “to not know” postulates can actually do this most markedly and that is they can always make their life most surprising by upping their willingness to “not know”, by just increasing their willingness to “not know” or put it another way to decrease their willingness to know. See? And if you do this, increase your willingness to “not know,” you’ll find that life becomes a constant series of surprises. If on the other hand you increase your willingness to “know,” which amounts to decreasing your willingness to “not know,” all the surprises go out of your life. See? And you can juggle these two postulates, “to know” and “to not know”, balance them up so that you can get just the right amount of surprise in your life that makes life interesting for you. It’s simply a matter of balancing the willingness to know against the willingness to not know and getting it to the level which gives you just the right amount of surprise that you think is just right for you. You see? It’s entirely a matter of juggling those postulates “willingness to know” and the “willingness to not know.” Alright?" Dennis Stephens, 05 The Game Strategy
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