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The following message is relayed to you by  trom@lists.newciv.org
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Pete, 
Thanks for the Kindle version. I have started reading it and it reads
easily. 
The greatest problem we have with TROM is that it originated from
Scientology. The concepts of clearing, CCH's, postulates etc are very often
only fully understood by using clay demo's etc.  With TROM I would also
suggest demo's should be done because TROM is not Scientology.  
I'm including Judith's post due to a recent posts inferring that she was
disenchanted with TROM. 
 
Dennis Stephens wrote The Resolution of Mind (TROM). Judith Anderson <
<mailto:judi...@mcs.net.au> judi...@mcs.net.au> transcribed his tape "Steps
For Running TROM"  for the Internet community.
  _____  


  
 
Steps For Running TROM
by Dennis Stephens
"[The best way to follow this is when you have the postulate failure cycle
chart in front of you]
"I will go through the chart as if I'm the subject and I'm running Level 5.
I'm starting at Level 1A and the goal-package I'm using is the basic To Know
goal package.  Before I start as given in the manual I'd timebreak all the
day's activities and also I would make sure the Levels 1,2,3, and 4 have
been run to no more change.  I wouldn't, of course, attempt Level 5 until
those first 4 levels have been run to no more change and also I've
timebroken the day's activities.
"Ok, here goes.  Level lA.  The first thing we need is a little bit of space
around us.  Now, it doesn't matter which space you use, you can use the
space of the present time universe around you or you can use the space of
any past moment in time.  It doesn't matter.  You are not limited in any
form whatsoever.  You just need some space in which to work.  It doesn't
have to be present time physical universe space, it can be past physical
universe time space. You just need some space there to work.
"So, we are at Level lA and the first thing you would do is put up the
postulate, the Other's postulate "Must be Known".  The postulate is "Must be
Known" and that is in the class of not-self.  Now, it doesn't matter where
you put the postulate.  Most people find it easier to put the postulate into
a mass.  Even a created mass of your own choice or into a wall, a part of
the physical universe, a fence, a passing car.  It doesn't matter where you
put it.
"The important thing is that it is a "Must be Known" postulate and it's in
the class of not-self.
That is important.  You must be certain that it's in the other's, the class
of other's to which I will refer for more precision as the class of
not-self.  So you put up that postulate "Must be Known" in the class of
not-self.  You yourself then create the postulate "Must Know".  If you go
over the column 1 on the chart you see that the level here is "Forced to
Know.  It's you being forced to know.  Get that?  Doesn't matter what it is,
you don't have to specify as we are just working with the postulates.  So
you would put up "Must be Known" over that way in the class of not-self and
then get yourself there.
"Don't see yourself over that way doing this.  You get yourself right where
you are, right where you are with the "Must Know" postulate.  There's a
little danger there that you could say, Oh well, get me over that way.  Oh
no, that's wrong.  You get right where you are - with the "Must know"
postulate.  Then you simply timebreak out anything that shows up, any
sensations that show up.  Your whole situation is of cameo, as a scenario,
as a scene, and you timebreak out anything that happens.  Anything that
shows up, you time break it.  Time break it out until it's gone away and
then you put the postulates back up again.
"You put the postulates back up and more scenes show up from the past, you
timebreak those back out, have a good look at them, timebreak them out of
existence and put the postulates back up again.  And you keep on doing this
until you can put the postulates up at level 1A with no more change occuring
and you can quite happily put up the postulate "Must be Known" in the class
of not-self over that way while you're sitting there with "Must Know".  And
you got the idea that you're being Forced to Know.  That's quite OK.
Nothing is happening and it's all quietened down.  Right, now you're ready
to move on.  You started to get bored with that level. You've done all you
can with that level, it's now time to move on.  So we now more from 1A to
level 1B.
"Now that is signified by you changing your postulate from "Must Know" to
"Mustn't know". You're still at receipt point, but you're changing your
postulate from "Must Know" to "Mustn't know".  The postulate "Must be known"
is still out there in the class of not-self.  But now it's a game.  We now
have a games condition.  We now have the opposition.  We now have an
opposition situation.  We have "Must be Known"  in the class of not-self and
"Mustn't Know" in the class of self and they are opposing postulates and
that is a games situation.  So, you just now hold that.  Just hold that
situation and timebreak out everything that shows up.  Everything that shows
up there.
"And you continue with it until there's no more change.  You've timebroken
out everything you quite happily have that situation there where you have
"Must be known" over there in the class of not-self and "Mustn't know" in
the class of self and you can hold that situation.  And there's nothing
else, it's all quietened down.  There's nothing else happening.  And you're
getting bored with it, so it's time to move on.  So you now move on from 1B
to 2A.
"Now this involves a definite change, you're going from origin now to
receipt.  That is a bigger change that happens there between 1B and 2A.
When we go from 1B to 2A you 
start off by still feeling yourself at receipt point.  You start off by
saying, well, I'm in "Mustn't know"  across to the other person, to the
"Must be Known" there.  In other words, instead of him being the originator
and you being at the receipt at level 2A you're the originator "Mustn't
know" and you drive him into the receipt of "Must be Known".  In other
words, you're beginning to get at him. So you're beginning to get at the
opponent.  So it's you with "Mustn't know" and him still holding his
postulate of "Must be known", but instead of him being at the origin point
he's now at the receipt point.
"But it's still a game.  Then again you would do all the necessary
timebreaking, the handling of all that shows up, clean everything up until
you're quite bored with that 
Level, the whole Level 2A.  Then you would go to Level 2B where now you are
going to actually overwhelm the opponent.  You still stay in your "Mustn't
know" postulate, you're originating your "Mustn't know" postulate at level
2B and now you drive him, you actually force him, you drive him by the sheer
power of the postulate, you drive him from "Must be Known" into "Mustn't be
known".  In other words, you make him comply with your postulate.  So he's
driven from "Must be known" he held at level 2A he now goes to "Mustn't
know" at the origin and the opponent with "mustn't be known" at receipt
point there.
"So now we've gone through a whole little cycle, haven't we.  We've gone
through a whole little cycle.  We had the complementary postulates at level
1A with "Must be known" and "Must know".  We've gone through two game cycles
and now we've gone back to complementary postulates again.  But notice that
the postulates have changed.  We are now at 2B.  At 2B we have "Mustn't
Know" - "Mustn't be known" and we are back with complementary postulates
again.  But now you are at the origin point and the "Mustn't be Known" is at
the receipt point.
"Basically the difficulty is a lack of understanding that you're dealing
purely with postulates. You're not dealing with effects here on the chart,
you're dealing with 
postulates.  That's all you are putting up, it's postulates.  You're not
putting up effects, you're not putting up sensations, or you're not creating
people, you're not mocking up people, you are not mocking up walls, or
floors, or situations.  You're simply mocking up postulates.  What we're
working with are just postulates.  That's the whole level of level 5, it's
postulates.  That is all we are working with at level 5, it's postulates.
We don't work with anything else, we timebreak out anything else that shows
up.  We only work with postulates at Level 5.
"It is an incredible thing to work with.  At first it seems very strange and
so forth, very odd and peculiar to be just working with postulates.  But
after one gets used to it, when you get into level 5 you get to a point
eventually where you wouldn't dream of working with anything else but
postulates because you get the fastest results working with postulates and
you always work with just postulates.  You simply timebreak out everything
else that shows up.
Any incidents that show up, or sensations, or emotions or whatever shows up.
You simply timebreak them out. So at level 5 you are working purely with
postulates.  Once you grasp that you have got it.  You have got it.  You can
work then on level 5 and realize what you're doing."
END OF TAPE
 
 
 
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